Activity for Steven

  • Steven Steven committed [r3600] on Code

    Rework the search's hideable Flag-Options a little. (Move the Delete Flag, and add a few buttons (and doco) to mass set the User/Custom flags.

  • Steven Steven committed [r3599] on Code

    Fix up the Header Search global options, and search save/load.

  • Steven Steven committed [r3598] on Code

    Show custom flags as *lowercase* letters in the gamelist.

  • Steven Steven committed [r3597] on Code

    opening trainer patch update

  • Steven Steven committed [r3596] on Code

    Custom flags now show the first descriptive letter (if any) in the gamelist instead of \[1-6\].

  • Steven Steven posted a comment on discussion Open Discussion

    Ok, I have emailed Dinesh. Perhaps we can/should include this feature. Anyone else interested in testing it, pls email me directly. Cheers Steven

  • Steven Steven committed [r3595] on Code

    Ooops - Add chinese to our unix 'configure' script.

  • Steven Steven posted a comment on discussion Open Discussion

    I don't think si5 support will ever happen. Too hard to code and destabilising, and not so desirable for me. Perhaps one day someone will code it, but it's a huge task i think.

  • Steven Steven posted a comment on discussion Open Discussion

    The GPL is not explicitly incompatible with money. But Steam and Scid do not seem a good idea to me, for a few reasons.

  • Steven Steven committed [r3594] on Code

    Seed random number generator (for tree training).

  • Steven Steven posted a comment on ticket #82

    Maybe it was a misunderstanding. When you just restart the training you get different variations. But when you close scidvspc and start it again, you get the same openings in exact the same order. I think you may be right. I will commit this change to svn Index: src/tkscid.cpp =================================================================== --- src/tkscid.cpp (revision 3586) +++ src/tkscid.cpp (working copy) @@ -507,6 +507,7 @@ scratchPos = new Position; scratchGame = new Game; db = &(dbList[currentBase]);...

  • Steven Steven posted a comment on ticket #82

    Hmmm... Seems to work for me, though computers are bad at random numbers. But it's probably weighted random. Maybe pure random move would be more desirable?

  • Steven Steven modified ticket #82

    Training against a database: Random move not working on Linux

  • Steven Steven committed [r3593] on Code

    Mike - the piece ID codes for White and Black promotions are different, as follows:

  • Steven Steven posted a comment on ticket #81

    Ok, i see Fulvio has fixed it on Scid. Maybe someone can port this (preferably without the C++20 - isms. I can't test it on my system , for some reason there is no bug here. -rw-rw-r-- 1 steve 817 Nov 4 21:46 Bjørn Dæhlie vs Ådne Søndrål.pgn

  • Steven Steven posted a comment on ticket #81

    Can find any file operation (such as create a database, or any export feature) that does successfully write to such a filename ? If so, i can identify/debug or possibly modify the pgn write routine.

  • Steven Steven posted a comment on ticket #81

    Ok... Perhaps you can find any file operation (such as create a database, or any export feature) that does successfully write to a wovel (laugh! :>) file name ? Cheers

  • Steven Steven committed [r3592] on Code

    Mike's support for k4it.de online Nalimov (6 piece) tablebases. These are nearly identical to Shredders online bases (which are currently offline/broke due to some backend 421 Misdirected Request / Nginx) but with minor changes.

  • Steven Steven committed [r3591] on Code

    Chinese language translation from Zhuge Prajna.

  • Steven Steven committed [r3590] on Code

    Update chess960 patch.

  • Steven Steven committed [r3589] on Code

    Store FEN parsing errors as game comments.

  • Steven Steven committed [r3588] on Code

    Stop right click accepting seeks.

  • Steven Steven committed [r3587] on Code

    Minor link fixes.

  • Steven Steven committed [r3586] on Code

    Eco tweak https://sourceforge.net/p/scid/bugs/262/

  • Steven Steven posted a comment on discussion Help

    Thanks for posting Why is it requiring Tk 8.5 when the source says it needs 8.6? Any thoughts on how to fix? The exact requirements are 8.5 or 8.6. (which is better/ubiquitous). I only added the 8.6 note to the source as wish 9 has been released, but it is not compatible anymore (Scidvspc needs much work afaics to work with 9). Cheers

  • Steven Steven committed [r3585] on Code

    Link to Lumbra's gigabase as Caissabase seems dead. And https fide.com instead of http.

  • Steven Steven committed [r3584] on Code

    Delete duplicates[] when compacting gamefile.

  • Steven Steven committed [r3583] on Code

    Nameeditor entry autocomplete hardening.

  • Steven Steven committed [r3582] on Code

    Fide player web links have changed.

  • Steven Steven committed [r3581] on Code

    Disable wheelmouse in ttk_combobox

  • Steven Steven committed [r3580] on Code

    Patch to hide ? (game unknowns) in the gamelist.

  • Steven Steven committed [r3579] on Code

    Little latex warnings cleanup of game.cpp (S.A.)

  • Steven Steven committed [r3578] on Code

    Christian - Update NAGs in LaTeX code for package xskak

  • Steven Steven committed [r3577] on Code

    Christian ' -some LaTeX adaptations for crosstables.'

  • Steven Steven posted a comment on discussion Open Discussion

    The readme says "Our main windows build system is MinGW and Makefile.mingw. We also have a Makefile.vc for visual studio, but it does not get updated too often." If you are a programmer, please consider to update Makefile.vc to a working condition. after examining Makfile.mingw Re feature request, This feature is already available more or less. Right click on the engine window "?" button - opens the engine console. Click "Auto" button. To send commands directly to engine, in Help->StartupWindow,...

  • Steven Steven committed [r3576] on Code

    Try disabling fics ping notifications on macOS... Seems to bug out tcl.

  • Steven Steven posted a comment on discussion Help

    https://scidvspc.sourceforge.net/doc/MainWindow.htm "flip the board"

  • Steven Steven posted a comment on discussion Open Discussion

    OK, cheers. I added it to our "support" files directory.

  • Steven Steven posted a comment on discussion Help

    Right clicking the main board's Tab, then Toggle material

  • Steven Steven posted a comment on discussion Help

    Help->Index->Windows(docked) https://scidvspc.sourceforge.net/doc/Docking.htm

  • Steven Steven committed [r3575] on Code

    Make scoregraph middle button popups stay longer (see also https://sourceforge.net/p/scidvspc/code/3556/).

  • Steven Steven committed [r3574] on Code

    Recursive annotation was getting broken by vars ending in mate. Ok? (Big effort to fix gah).

  • Steven Steven committed [r3573] on Code

    Show proper timecontrol when base time is fractional (most likely small).

  • Steven Steven committed [r3572] on Code

    Minor tweaks, including better 'sc_game new' in tacgame, sergame.

  • Steven Steven modified a comment on ticket #79

    OK, I've removed the errant old menu hint. To revert this behaviour, revert the shortcut in scid.gui to bind $w <Control-S> ::gameAdd

  • Steven Steven posted a comment on ticket #79

    OK, I've removed the errant old menu hint. To revert this behaviour, revert the shortcut in scid.gui to bind $w <control-s> ::gameAdd </control-s>

  • Steven Steven committed [r3571] on Code

    New Chessbase colors https://sourceforge.net/p/scid/bugs/257/

  • Steven Steven committed [r3570] on Code

    Chess960 typo. (Fischerrandom)

  • Steven Steven committed [r3569] on Code

    Stockfish 17 throws a hissy if sent an OwnBook. FMD.

  • Steven Steven committed [r3568] on Code

    Annotation button hardening.

  • Steven Steven committed [r3567] on Code

    Scorebar hardening.

  • Steven Steven committed [r3566] on Code

    Nasty, but we have to process custom player photos after spellcheck init. Hmmm...

  • Steven Steven committed [r3565] on Code

    Add Hanish's patches, and links in README.

  • Steven Steven modified a comment on ticket #78

    The problem was you are making a photo for an aliased player name (which is not easy/possible to know about). This should be fixed with commit 3564. Otherwise, have a look in spelling.ssp and change your player's name to an unaliased one.

  • Steven Steven posted a comment on ticket #78

    The problem was you are making a photo for an aliased player name (which is not easy/possible to now about). This should be fixed with commit 3564. Otherwise, have a look in spelling.ssp and change your player's name to an unaliased one.

  • Steven Steven committed [r3564] on Code

    Handle custom photos for aliased player names. Also change space handling in player names (remove all spaces, not just first two, but may affect some engine names/photos).

  • Steven Steven committed [r3563] on Code

    chess960 patch 4.26

  • Steven Steven committed [r3562] on Code

    readme 4.26

  • Steven Steven committed [r3561] on Code

    Readme old link removal.

  • Steven Steven committed [r3560] on Code

    German update. Cheers Christian.

  • Steven Steven committed [r3559] on Code

    Properly resize evalbar.

  • Steven Steven committed [r3558] on Code

    Refine handling book bestmove.

  • Steven Steven committed [r3557] on Code

    Usual mac BS.

  • Steven Steven committed [r3556] on Code

    Try having a more persistent pgn board popup.

  • Steven Steven committed [r3555] on Code

    etc

  • Steven Steven committed [r3554] on Code

    Show/enable Annotate button for all engines.

  • Steven Steven committed [r3553] on Code

    Disable engine OwnBook for annotation.

  • Steven Steven committed [r3552] on Code

    Attached is the patch which adds ticks wrt evalbar linlog.

  • Steven Steven committed [r3551] on Code

    We need some null scorebar widget. Use a rectangle, same color as the board grid (::bgcolor).

  • Steven Steven committed [r3550] on Code

    Options for scorebar scale and show ticks.

  • Steven Steven committed [r3549] on Code

    Harden/fix sc_game_list regards processing nextMoves.

  • Steven Steven committed [r3548] on Code

    Export gamelist fixes. Wasn't checking for tree open, gah\!

  • Steven Steven committed [r3547] on Code

    Translate bestmove

  • Steven Steven committed [r3546] on Code

    typo

  • Steven Steven committed [r3545] on Code

    Properly handle engine not sending pv, only 'bestmove'.

  • Steven Steven committed [r3544] on Code

    German update.

  • Steven Steven committed [r3543] on Code

    Show 'bestmove' on min analysis board, useful for engines using internal book. Issues ???

  • Steven Steven committed [r3542] on Code

    French translation update from Jérôme. tr typos.

  • Steven Steven committed [r3541] on Code

    4.26 changelog.

  • Steven Steven committed [r3540] on Code

    Version bump 4.26.

  • Steven Steven committed [r3539] on Code

    Portuguese, German, Spanish translation updates.

  • Steven Steven posted a comment on ticket #77

    Please attach engine logs when reporting engine related issues. I'm guessing your problem is now resolved, but had nothing to do with commit 3533. Cheers ---- tcl/tools/uci.tcl (revision 3532) +--- tcl/tools/uci.tcl (revision 3535) +++ tcl/tools/uci.tcl (working copy) @@ -21,7 +21,7 @@ @@ -2433,7 +2433,7 @@ + if {[string match *UCI_Chess960* $analysis(uciOptions$n)]} { + if {[lsearch $options UCI_Chess960] == -1} { + ::splash::add "Enabling UCI_Chess960 for [lindex $engineData 0] (by default)." -+...

  • Steven Steven committed [r3538] on Code

    Analysis: tweak tb_help icon, and destroyAnalysisWin binding/proc.

  • Steven Steven committed [r3537] on Code

    UCI_Chess960 should be true, not 1.

  • Steven Steven committed [r3536] on Code

    Set fics console xy after login.

  • Steven Steven committed [r3535] on Code

    Chess 960 finalised?

  • Steven Steven committed [r3534] on Code

    Optimise update_eval. Control-f flips browser window.

  • Steven Steven committed [r3533] on Code

    chess960

  • Steven Steven committed [r3532] on Code

    If Xboard engine has no analyze, don't send 'exit' when start/stop button hit.

  • Steven Steven committed [r3531] on Code

    Make logarithmic eval an option, and restructure update_evalbar a little.

  • Steven Steven committed [r3530] on Code

    Nasty hack to force UCI_Chess960 on supported engines for chess960.

  • Steven Steven posted a comment on discussion Open Discussion

    Hmmm... I think i can see some conditions that UCI_Chess960 remains unchecked even after applying the patch. I should better document chess960. cheers.

  • Steven Steven committed [r3529] on Code

    Update chess960 patch.

  • Steven Steven committed [r3528] on Code

    Add some menus, help topics and polish to new Score Bar feature.

  • Steven Steven posted a comment on discussion Open Discussion

    I can't reproduce this issue with stockfish 15.1 and current subversion scidvspc. Try stockfish 15, disabling NNUE. I'd rather not have to mess around with PITA stockfish.

  • Steven Steven committed [r3527] on Code

    Browser score bar

  • Steven Steven committed [r3526] on Code

    Add a quick 200ms score eval/bar to fics observed games.

  • Steven Steven modified a comment on discussion Open Discussion

    Do your engines support 960? We send "setoption name UCI_Chess960 value true" by default in the patch. Have a look in your engine's log for UCI_Chess960 Stockfish should support it, but most others will not i'm guessing. Make sure to do a "make clean" too.

  • Steven Steven committed [r3525] on Code

    Update 960 patch.

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