Project abandoned. See readme.
merge waste
merge waste
minor
temporary fallback to ogre 1.9.0. Compiles but segfaults.
Merge branch 'master' of ssh://git.code.sourceforge.net/p/opengate/templates
add engine sound
Initial commit
finetune build script and some blend files
review lady kickstart
add solcommand-sleeper as a mobile station .. needs alot of finetuning
review apty.v2 and storm, add mount points for guns and thrusters
add engine sound
review cesium
ugly fix for a segfault that prevent starting of the game
upgrade mesh formats
fix compilation issues
merge
move gun default settings to the gamestatemanager
add laser, move gunObject to sector/SectorEquipmentObject
add laser, move gunObject to sector/SectorEquipmentObject
minors
add /cargo cmd
minors
minor improvments to the container object
fix some compiling isues
minor improvments to the mining flow
minors
minor
fixed mininglaser collision
Merge branch 'master' of ssh://opengate.git.sourceforge.net/gitroot/opengate/opengate
Merge branch 'master' of ssh://opengate.git.sourceforge.net/gitroot/opengate/opengate
Merge branch 'master' of ssh://opengate.git.sourceforge.net/gitroot/opengate/opengate
minors
mininglaser can be switched on/off
Merge branch 'master' of ssh://opengate.git.sourceforge.net/gitroot/opengate/opengate
fix some asteroid isues
minors
add some sparkles for visual collision feedback
Merge branch 'master' of ssh://opengate.git.sourceforge.net/gitroot/opengate/opengate
fixed very annoying bug and add some safety measures.
net objects spawn correct projectiles
minors
minors
fixed some networking problems, add duelist capability for external bot
fixed annoying collision bug
change /cargo command to reflect cargobox
foreign bot can now start from station
minor improvments to the container object
market partial fixed to reflect cargobox
start important separation between blueprint and instance
gun mount point stuff renovated
improve aiCommand lookAt, external bots can now dock and land
minors
vessel engine can now be changedship equipment
minors
small fix
fixed some small networking issues
little refactoring to allow some more networking action
guns can now mounted
mining seams to work
ship equipment can now replaced
small fix
re-add unlimited missiles for having some fun
start support renderwindow free client for external bots
collision detection do not need a renderwindow anymore
preparing ship selection
add thruster ribbon
fix resources mk.2
Stating yet another restructuring
fix shipconfig-dialog
start: separate blueprint, instance and Ogre-instance (aka sectorObject)
minors
wake increase
minors
autodocker docked again: clean code initiative (CCI): move afterburner and statusChanged flag into vessel object
add miningbase station to test multiple station support
add key action for test ai command. ai basics atm. broken
add 3 new developer keys for offline mode, added new screenshot, which shows new asteroids
fix autodocker, bot spawn, missiles
fix minors
add very basic shield glowing effect
cleaning station materials, remove unused
there is just one Blueprint instance, hence made them const
next restructuring step. client will compile but dont run
CCI: start restructuring the radar. Fixed locale problem of the pyopengate bindings. python mining bot now auto dock
litte restructure
porting to ogre-1.7.1 and cegui-0.7.1 done
start: separate blueprint, instance and Ogre-instance (aka sectorObject)
fix planet shader, add asteroid +shader
improved AiCommandAttack
minors
fix resources
start porting to ogre-1.7.1 and cegui-0.7.1
fixed mass calculation
add 2 new developer keys for offline mode, add launchtube for miningbase
client basics work again
fix some bugs
win32 commit works in generally but very buggy
Add support for dynamic reflection map, need some artists work to make it really nice