Making all in DtSvc gmake[2]: Entering directory '/home/sparky4/p/cde/cde/lib/DtSvc' DtUtil1/.deps/libDtSvc_la-DtHash.Plo:2: warning: NUL character seen; rest of line ignored DtUtil1/.deps/libDtSvc_la-DtHash.Plo:3: warning: NUL character seen; rest of line ignored DtUtil1/.deps/libDtSvc_la-DtHash.Plo:4: warning: NUL character seen; rest of line ignored DtUtil1/.deps/libDtSvc_la-DtHash.Plo:5: warning: NUL character seen; rest of line ignored DtUtil1/.deps/libDtSvc_la-DtHash.Plo:6: warning: NUL character...
yes
thanks ill try out soon
686 and 486
here is where is starts to error
the program that was trying to compile was dtksh
cannot compile on Net BSD 9.3
let me check
the os is NetBSD 9.3
trying to compile the latest commit on NetBSD
i keep getting errors when trying to compile the files of the git repo
an error ld: ../../../lib/DtHelp/.libs/libDtHelp.so: undefined reference to `XmFontListEntryLoad' l
ld: ../../../lib/DtHelp/.libs/libDtHelp.so: undefined reference to `XmFontListEntryLoad' l
ill try out the fixed version from repository. now i cannot compile it. i am getting missing functions from libraries in pkg directory
it works!!!! <33333
also i have a few images of it workib but certain utf8 cows do not render well at all in any terminal except xfce4 terminal when cde runs https://4ch.mooo.com/4/screenshots/2023-07-28-151644_1024x768_scrot.png
i will
CDE general problems with starting it
oh wait i narrowed the bug down to if i just delete ~/.dt/session/current it will work i figured out the cross compile
so how would i cross compile?
there is a problem with loading up the current session on this particular system i have to load the home session to load CDE
there is a problem with loading up the current session on this particular system i have to load the home session todo anything.
i686 system with an amd64 kernel and let me test it on a 686 kernel
i686 system with an amd64 kernel and let me test it on a 686 system
which detail you are asking for?
yeah let me mess with it when i get time ill pull latest config
another issue i have is sound in firefox i use pipewire pulse audio works just fine
another issue i have is sound in firefox i use pipewire
another issue i have is sound in firefox
crashing on debian testing/12
project 16 copyleft update
re added the graphic books code
fixed some file issues poi
forgot to add it to reinitlibs
i forgot this to edit module xD
reference to the bbocg
included reconstructed ck 4-6 source code with patcher
added a simpler mmtest.c
updated a script.... xD
undid undid xD
undid a fix
fixed a typo in wolf3d source code xD
16 bit port of wolf3d should be it
added bug fixes to the 8086 port of wolf3d
added some files
got 8086 port of wolf3d to work and sod to work
test of id_CA
fixed a bug xD i need help ....
added some files i need to extend the chache manager to handle larger files
added a file and testing pcxtest on other machines
eh no idea what todo to get pcxtest.exe to work with full images
got pcxtest.exe to compile and work
compiled on 1.9
fixed readme.md again
fixed readme.md
pcxtest.exe and pcxtest2.exe compiles but we are unable to test because of compiling problems with doslib. no biggie!
updated copyleft and need to test and fix newer version of open watcom
cleaned up and made fade.exe work correctly!
checking concistancy and fade.exe remade!
updated todo
added a file which explains something important
updated readme with some new info about the game
updated todo
made png2vrl buildable. i got so much todo
no idea how to get joy buttons 2 and 3 to function.
Merge branch 'master' of github.com:sparky4/16
update repo
update repo
testing inputest.c
fixed an issue of bakapi.exe while in pan mode you cannot escape until you press q i added escape key
fixed some things cant compile png2vrl.c
update todo list with new stuff
fixed bcexmm.exe but will work on it later
fixed a merge issue i plan on cleaning TAIL and working on 16 coret
buggy function commented out now works on both versions of exmmtest
fixed a merge issue i plan on cleaning TAIL and working on 16 core
fixed cutetest.bat will look at tesuto.c and 16 core
updated copyright~ to 2021 we not dead just busy
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
got bcexmm to compile again. i got alot of work todo with this section of the code but the core is important af
cannot do more
cannot do more
fixed the issue with compiling in dos in 1.9 and 2.0. only 1.9 linux fails for some reason wmake comp fails in dos
fixed the issue with compiling in dos in 1.9 and 2.0. only 1.9 linux fails for some reason
inconsistancy with wmake on 1.9 and 2.0 on both linux and dos is giving me issues oops forgot and this to make it work in dos because of the thingy
inconsistancy with wmake on 1.9 and 2.0 on both linux and dos is giving me issues oops forgot
inconsistancy with wmake on 1.9 and 2.0 on both linux and dos is giving me issues
code miraculously works on real hardware
oh my i need to find out what srsly happened
JSMN_STATIC is commented out for more memory
cleaned up 16_map.h
got the jsmn library issue sorted out
new jsmn issue oopsie
new jsmn issue oopsie
new jsmn issue
i am just comitting to show i am not dead\! i am just swamped with school work. oops did not know that was there
i am just comitting to show i am not dead\! i am just swamped with school work