Activity for Joey Knox

  • Joey Knox Joey Knox committed [77d70c] on Code

    fixed up wf3d8086

  • Joey Knox Joey Knox committed [4c15d0] on Code

    ted5 added

  • Joey Knox Joey Knox committed [21ff8e] on Code

    updated makefile

  • Joey Knox Joey Knox committed [d10203] on Code

    fixing git stuff

  • Joey Knox Joey Knox committed [66070e] on Code

    fixed up modules

  • Joey Knox Joey Knox committed [9cd304] on Code

    fixing repo again

  • Joey Knox Joey Knox committed [ada39f] on Code

    fixing other repos

  • Joey Knox Joey Knox committed [84ca95] on Code

    test

  • Joey Knox Joey Knox committed [b3ef67] on Code

    init push

  • Joey Knox Joey Knox committed [a387b1] on Code

    added keen 4-6 rebuild code for reference.... i need to stop doing this... xD

  • Joey Knox Joey Knox committed [7d1948] on Code

    extrcted keen code remake

  • Joey Knox Joey Knox committed [ebc247] on Code

    test test commented out dumpers in xcroll.c

  • Joey Knox Joey Knox committed [1aeca2]

    added regestry example to 16 for dumping of stuff wwww

  • Joey Knox Joey Knox committed [ff7ba1]

    added more ems xms junk to the 16/ dir for reference

  • Joey Knox Joey Knox committed [ab2077]

    I am not dead\! just extreamly busy\! i added things for me todo for when i get more free time from these MATH FUCKING BASED CLASSES OF FUCKING TRANSFORMERS AND RANDOM UNCERTAINTY\!111

  • Joey Knox Joey Knox committed [5ad8cc]

    chikyuu img added~

  • Joey Knox Joey Knox committed [6021fc]

    updated the copyleft wwww i am not deAD! i just been 2 busy last 6 monthes

  • Joey Knox Joey Knox committed [3a088e]

    i need help with understanding how 16_rf.c works wwww

  • Joey Knox Joey Knox committed [5c3da8]

    i did some minor things including commenting out some joy stick timing stuff and trying to reprep tile scroll stuff again. although i NEED to look at id_rf.c

  • Joey Knox Joey Knox committed [ce1c78]

    made iq=(*i)-q

  • Joey Knox Joey Knox committed [8a2cf4]

    made iq=(*i)-q

  • Joey Knox Joey Knox committed [5e42ad]

    paltest nolonger stack overflows

  • Joey Knox Joey Knox committed [b8c9d5]

    i did a butt load of tweaking to the paltest code and i did verious fixes here and there. paltest needs serious work. I need to study the code i wrote and i also NEED to comment it wwww

  • Joey Knox Joey Knox committed [d48cfa]

    notime

  • Joey Knox Joey Knox committed [b75a92]

    notime

  • Joey Knox Joey Knox committed [48a59b]

    notime

  • Joey Knox Joey Knox committed [eda37d]

    corepal variable added and i need to find out how to get the joystick input correct and working correctly. it also tends to not work in 2 directions in slow xt speed.. timer? wwww also palette manipulation and showmem function (tweaking in watcom and porting to work with in borland c)

  • Joey Knox Joey Knox committed [2fc6c6]

    having the palette in the game code may help. also i added wolf3d's palette for examaning reasons wwww. i am STILL far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time]

  • Joey Knox Joey Knox committed [6cb7af]

    intro screen stuff added from wolf 3d. i am far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time

  • Joey Knox Joey Knox committed [5af160]

    MOUSE WORKS NOW! i should continue on the other stuff in p16 such as showmemory function and palett manipulation stuff

  • Joey Knox Joey Knox committed [7f4d4e]

    unable to code for the next 2 weeks

  • Joey Knox Joey Knox committed [fd2235]

    tired i will work on joy stick stuff later

  • Joey Knox Joey Knox committed [adefd7]

    no idea how to get sdtest to play music. i got math homework and work work to do 1st

  • Joey Knox Joey Knox committed [df988f]

    hmmm unstable code everywhere\!

  • Joey Knox Joey Knox committed [3699f8]

    i want to test it before i mess with the variable pushing to gvar

  • Joey Knox Joey Knox committed [4418da]

    ok wolf3d sound stuff and catacomb 3d sound stuff compiles BOTH UNTESTED\! going to test this sometime soon

  • Joey Knox Joey Knox committed [e4164b]

    porting and tweaking sd more i added a cuted code file and a xxdiff friendlyer version of catacomb 3d's sd C file ^^

  • Joey Knox Joey Knox committed [8f10ea]

    porting and tweaking sd more i added a cuted code file and a xxdiff friendlyer version of catacomb 3d's sd C file ^^

  • Joey Knox Joey Knox committed [40936f]

    id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~ STILL untested

  • Joey Knox Joey Knox committed [12a271]

    id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~

  • Joey Knox Joey Knox committed [d09086]

    catacomb3d and wolf3d base for sound with project 16's port of id_sd.c

  • Joey Knox Joey Knox committed [b932f8]

    16_sd official port started. but class and work in the way

  • Joey Knox Joey Knox committed [a3b008]

    i am too damn tired\! and i will not have anytime at all to even work on 16_sd and id_sd merge. Calculus ][ is the reason why\! >.<

  • Joey Knox Joey Knox committed [2256b9]

    due to issues with compiling open watcom2 and compiling with it i will be using 1.9 until it is fixed. this commit only has 1 moved line in the makefile wwww

  • Joey Knox Joey Knox committed [d8b18b]

    added dosbox dro improved recording diff

  • Joey Knox Joey Knox committed [6cba6b]

    testing vgmtest.exe on compy4 soon

  • Joey Knox Joey Knox committed [e0a59c]

    worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!

  • Joey Knox Joey Knox committed [d027e3]

    worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!

  • Joey Knox Joey Knox committed [5cbe71]

    worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff!

  • Joey Knox Joey Knox committed [6718b4]

    worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac

  • Joey Knox Joey Knox committed [e4336f]

    test

  • Joey Knox Joey Knox committed [0e47ae]

    added dro2imf to .gitignore

  • Joey Knox Joey Knox committed [78e92d]

    Merge branch 'master' of github.com:sparky4/16

  • Joey Knox Joey Knox committed [8ecaac]

    added dro2imf to .gitignore

  • Joey Knox Joey Knox committed [de8c72]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [63296d]

    i do not know 100% wat i have done but i plan on getting the borland c stuff and IMFPLAY to work againh

  • Joey Knox Joey Knox committed [572cb2]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [111a40]

    ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

  • Joey Knox Joey Knox committed [8a50d2]

    imfplay and vgmtest are both broken ><. but bcexmmtest.exe works!

  • Joey Knox Joey Knox committed [a461c2]

    imfplay works now~

  • Joey Knox Joey Knox committed [af1be0]

    some commiting to repositories is broken i need to see which one it is. this explains the duplicate commits i did with one change

  • Joey Knox Joey Knox committed [adae92]

    ok the print buffer stuff should work better now in exmmtest.exe

  • Joey Knox Joey Knox committed [ad1ef7]

    ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

  • Joey Knox Joey Knox committed [d26082]

    some commiting to repositories is broken i need to see which one it is. this explains the duplicate commits i did with one change.. dang it\! wwww

  • Joey Knox Joey Knox committed [d90a09]

    i do not know 100% wat i have done but i plan on getting the borland c stuff and IMFPLAY to work againh

  • Joey Knox Joey Knox committed [1bf10a]

    ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

  • Joey Knox Joey Knox committed [6c3169]

    added stuff like repo call of dro2imf and imfplay actually uses the memory manager properly! Due to this I am thinking of using imf for music wwww

  • Joey Knox Joey Knox committed [26d19a]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [8bd8c8]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [dbf527]

    ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

  • Joey Knox Joey Knox committed [c5e257]

    the scanshowinfo part of show memory text prints do not match the text file's text prints.. I gotta get the merged somehow

  • Joey Knox Joey Knox committed [60eef6]

    i did some clean up to the sound stuff. if there is a way to generate imf files i need to know

  • Joey Knox Joey Knox committed [ee591c]

    the memory management stuff is not working on the XT. and it is odd in xcroll.exe

  • Joey Knox Joey Knox committed [e84d1c]

    the original file combo on the exmmtest.exe seems to crash the XT. it never crashes on other files i tested..

  • Joey Knox Joey Knox committed [979e8b]

    old repos added back

  • Joey Knox Joey Knox committed [6a5e17]

    ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

  • Joey Knox Joey Knox committed [fafaf7]

    ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

  • Joey Knox Joey Knox committed [be16a3]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [402e3d]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [0359bd]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [f0a0d9]

    seeing what was changed...

  • Joey Knox Joey Knox committed [e646dd]

    before showmem workings

  • Joey Knox Joey Knox committed [0df3c2]

    16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see ...

  • Joey Knox Joey Knox committed [ee2327]

    ====REPO AND DEBUG WORK==== i need to make it work with wd again....

  • Joey Knox Joey Knox committed [010309]

    ==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to debug code again wwww i forgot to not delete dro2vgm

  • Joey Knox Joey Knox committed [033a88]

    ==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to debug code again wwww

  • Joey Knox Joey Knox committed [7d169e]

    issue fixed stak was simply too small...

  • Joey Knox Joey Knox committed [18e7c2]

    ls *.SMP wsample xcroll.exe == EXPLOSION! ... odd...

  • Joey Knox Joey Knox committed [ed6aca]

    added some stuff i got tired of adding w and some more and thats it for that i will actually work on the palette system sometime soon

  • Joey Knox Joey Knox committed [f9607f]

    added some stuff i got tired of adding w and some more and thats it for that i will actually work on the palette system sometime soon

  • Joey Knox Joey Knox committed [043957]

    added some stuff i got tired of adding w

  • Joey Knox Joey Knox committed [647b6e]

    added paltest.exe| vidtest is now just vidtest

  • Joey Knox Joey Knox committed [4b957f]

    reverted compleately because i need to dissscuss this with the other devs of p16

  • Joey Knox Joey Knox committed [0c6999]

    EXPERIMENTAL BROKEN BUILD please refer to older commit

  • Joey Knox Joey Knox committed [13897e]

    Revert "showmemorydetail is working i added a little hax wwww"

  • Joey Knox Joey Knox committed [40f6a4]

    EXPERIMENTAL STILL

  • Joey Knox Joey Knox committed [9b8c16]

    showmemorydetail is working i added a little hax wwww

  • Joey Knox Joey Knox committed [2e0428]

    showmemorydetail is not working how i want it to .... hmmmm

  • Joey Knox Joey Knox committed [64c906]

    openwatcom farcoreleft is back to static value....

  • Joey Knox Joey Knox committed [02882e]

    xcroll is not working right...

1 >