fixed moonstone maul
deleted a bunch of promoted enemy sprites
some more animations
added the remainder of npcs map sprites
fixed battle 10 crash
-shortened felix raged attack animation
updated Felix, sampson, and Hauron to have new battle animations with weapons!
added npcs, books, and search areas to avaria, it still needs work.
-added npc's to avariacastle
reverted the engine because its corrupting files and losing work.
added avaria town explorable
-Added life to Signus Town
added split battle trigger to battle 10
-updated engine to broked's new engine
-added chapter 3 part 3 beginning cinematics
added more cinimatics for chapter 3
-added chapter three cinimatics for part 1.
more changes to battle19
-added battle 19 its totaly polished and ready for release. /s
fixed spelling mistake
updated hauron, krys, and samson to be floating weapons instead of placeholders.
added lewis weapon animation
reworked battle 11 map + battle
-updated goblin acrid ooze and buccaneer
-added delthic portrait to his cinimatics
-added Delthic portrait
-updated engine to be using the latest code
-added battles 13 14 15 to marathon
-fixed Sleep crashing the game
-fixed bug where poison would try to call Blaze
fixed animated wepons
-added battle 29
fixed enemy AI on zone two of battle 14
Added initial battle 23 and 25
-made the terrains less punishing.
-added battle14
minor changes to enemy placement and ai
added snowph tilemap
-changed masked monk to fallen acolyte
Fixed enemy names for bosses that had 1's and 2's in their names.
-removed the ghost in half giants map sprite
-changed Hovering to Hover
-added battle 20
-fixed spelling mistake that caused kigane to not level up past 12.
-initial add of battle15
battle12
-updated castletown day master to latest version
-updated battle12 ai forgot to make some slow units wait
-Updated AI for battle13
-change to ai in battle12
-added killer hornets back to battle 11
-added gargoyles instead of hornet
-more large modifications
-tweaks to battle 11
-messing around with animations for Bile.
-added text to the shops when they are closed
changed promote level to 30 instead of 10 for the demo
-all battle now accept 12 party members without crashing
fixed shock for real this time
attempted to fix shock crash by giving it the addled animation for now.
prevent playing battles out of order, added back the demo over message after battle 8
DEMO 4 CHANGES to change starting!
set divine feather to have 1 charge and 1 spell level so it looks proper and works proper.
coded an exception to stop divine feather from crashing the game
fixed egress location setting on marathon mode when running battle 4 2 and 1
set egress point to only trigger in story mode.
updated the text shown when the spell is used
removed alot of placeholder item, ranged, and dodge winddown animations
updated salamander and Newt animations
-deleted placeholder item and ranged animations on hero's
-made huntsman move into mountains instead of run away because it makes fight annoying and unfun
-updated charges/level to be 3 if you can equip (dont use past level 1 for now when testing)
-lowered battle volume to 25%
-made healer lead and captain follow
-moved mage to right door to not engage at the same time as another mage
-Added Bile special attack to Acrid Ooze
Updated first 13 heros to have correct movement types
-made alot of changes that we discussed to battle 10
-replaced placeholder animations for Mad Mage and Zane
added Lashie map and new tileset to go with it
added final scene of chapter 2
-added cinimatic before battle 8 with stone
-added cin that adds hauron or sampson
-added more cinimatics introducing boldar
-added post battle7 cinimatic
-added pre battle7 cinimatic that start battle7
remove attack animations since they dont match
-updated a bunch of signus enemy battle sprites
-fixed placement of signus battle sprites (these changes are not updated in the automation) and will need to be for future imports!
-additional improvments to the goblincave cinimatic
added in post battle 6 cinimatic
-small fixes to post battle5 cinimatic
-added cinimatic in battle5 and worldmap (still rough but can always be improved later)
-added cave tileset
-Added cinimatic to battle5
removed the ranged weapon anim from newt, to maybe fix a crash
-updated the following enemy's to use its new animations: SignusSoldier, SignusKnight, SignusCleric, SignusArcher
-added Nazalem Portrait and map sprite
-added two new enemy definitions to get cloaked figures to have red gems
Fixed brass knuckles item image