User Activity

  • Posted a comment on merge request #4 on Atomic Tanks

    I checked and I don't have a missle/31.bmp file. I sppose you could toss any appropriate bomb image in there and it'll do the trick. Something to keep in mind with regards to your point #1 is that the AI isn't supposed to be perfect. With the last release I ended up making some changes to the AI code which both reduced CPU time and made the AI less precise because it was always shooting perfectly, even the low-level bots, which made the game not fun at all. The AI should made some bad choices and...

  • Modified ticket #77 on Atomic Tanks

    atanks-6.6 crashes on land creation

  • Posted a comment on ticket #77 on Atomic Tanks

    Confirmed. Tested the patch and it's working. Will commit this to the repo.

  • Posted a comment on discussion Help on bftpd

    Thank you, I have applied the patch to Bftpd. It will appear in the next version.

  • Committed [r8]

    Fixed code formatting and updated manual page.

  • Committed [r53]

    Fix cross building on Debian

  • Committed [r52]

    Added sound source files.

  • Posted a comment on ticket #1 on Live Raizo - Linux for Virtual SysAdmin

    Great, thank you very much.

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Personal Data

Username:
slicer69
Joined:
2002-02-28 22:37:41

Projects

This is a list of open source software projects that Jesse Smith is associated with:

  • Atomic Tanks   Last Updated:
  • Dungeons and Dragons Character Generator   Last Updated:
  • Fish Sync Fish syncs files between multiple computers with ease. Last Updated:
  • LimitCPU   Last Updated:
  • Make a PBI   Last Updated:

Personal Tools