User Activity

  • Modified ticket #64 on C64 65XE NES Debugger

    Missing debug symbols and breakpoints from kick ass .dbg file

  • Posted a comment on ticket #64 on C64 65XE NES Debugger

    I've checked this, it is working correctly in Retro Debugger, but you need to select segment "Patch" to have breakpoints. I remember I fixed similar problem in the past. Note, the latest version of Retro Debugger has indeed some bug as old segments seem to not be cleared, I'm investigating that.

  • Posted a comment on ticket #60 on C64 65XE NES Debugger

    Note, both are the same variable so in your case you can probably remove one of them. Not sure why this does not compile now, I'll check sometime soon. I think that I fixed similar problem with newest C++17 in RetroDebugger.

  • Posted a comment on ticket #66 on C64 65XE NES Debugger

    This may be related to gcc version and new requirements or includes. Which gcc version you are using? This compiled for me. Please note the development moved now to Retro Debugger, there was indeed a lot of mess related to the "#define byte unsigned char" as it clashes with emulators' own implementations. That was completely refactored in Retro Debugger (i.e. there's no more 'byte' definition and it was replaced to 'u8'). Please use older C++ flavour to compile this older C64 Debugger.

  • Posted a comment on ticket #63 on C64 65XE NES Debugger

    Interesting issue, thanks, will investigate.

  • Posted a comment on ticket #64 on C64 65XE NES Debugger

    Thanks, I'll investigate this. Note, I refactored the symbols in Retro Debugger already and development moved there.

  • Posted a comment on ticket #65 on C64 65XE NES Debugger

    Thanks. I added some small fixes around this in Retro Debugger as far as I remember in some rare cases when player used not usual tempered scale.

  • Modified ticket #56 on C64 65XE NES Debugger

    Blanc Screen in MacOS Big Sur 11.0.1

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slajerek
Joined:
2005-01-04 16:23:06

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