Missing debug symbols and breakpoints from kick ass .dbg file
I've checked this, it is working correctly in Retro Debugger, but you need to select segment "Patch" to have breakpoints. I remember I fixed similar problem in the past. Note, the latest version of Retro Debugger has indeed some bug as old segments seem to not be cleared, I'm investigating that.
Note, both are the same variable so in your case you can probably remove one of them. Not sure why this does not compile now, I'll check sometime soon. I think that I fixed similar problem with newest C++17 in RetroDebugger.
This may be related to gcc version and new requirements or includes. Which gcc version you are using? This compiled for me. Please note the development moved now to Retro Debugger, there was indeed a lot of mess related to the "#define byte unsigned char" as it clashes with emulators' own implementations. That was completely refactored in Retro Debugger (i.e. there's no more 'byte' definition and it was replaced to 'u8'). Please use older C++ flavour to compile this older C64 Debugger.
Interesting issue, thanks, will investigate.
Thanks, I'll investigate this. Note, I refactored the symbols in Retro Debugger already and development moved there.
Thanks. I added some small fixes around this in Retro Debugger as far as I remember in some rare cases when player used not usual tempered scale.
Blanc Screen in MacOS Big Sur 11.0.1