Move clearing of FLAG_NO_SKILL_IDENT back to identify()
Fix missing endlore in flying ant bestiary info.
Add bestiary descriptions for flying ants and mice.
Add elevation around Samorok's keep.
Add dryness definitions for permanent lava and blackrock.
Recolor blackrock to be visually fitting, while keeping rtro aesthetic.
Remove incorrect move_on specification from under-bridge lava.
Tweak licensing on a couple of arts I made.
Reduce quaathu to XPM palette.
Clsc thief is a Gervais tile.
Clsc wraith player images are built from RLTiles.
Make stoned troll art match style of player troll art.
Reduce machine image to XPM palette.
Reduce lantern images to XPM palette.
Add missing license file for sapphire of exceptional beauty.
Found a few more images in the clsc image set as part of RLTiles.
Fix upstream image name change for dust of impenetrability.
Merge weather branch into main.
Merge weather branch archetypes into main
Fix missing include to build in musl libc.
Fix an implicit inclusion when using gnu libc.
Regenerate patch to be compatible with main.
Deadname removal.
Fix ball lightning and divine shock.
Fix stale naming of hp bars.
Fix file naming of futon to reality.
Image size reduction on mountain_2.clsc.x11.
Add images to keep up with base images.
Finally add Zel's Dungeon to mainline.
Renamed checkered-blk_gry to match name change in base.
Add rtro images for kettek skill images in base.
Added four new cursed cloaks for extra variety.
Fix starvation bug that occurred when eating artifact foods.
Fix temple dungeon exit from bringing the player back up outside the temple.
Fix typo in the changelog.
Add lore description for basic ant.
Add a book message for deep swamps, warning of their very lethal nature.
Slightly increase book length limits for readable generation.
Fix nonspecific dragon mail altar on guild template.
Make some monsters have the chance to drop potions of medium healing.
Nerf death attacks again.
Fix overlooked name correction in comments.
Move elevation to match return of direct field in main.
Move weather-specific config to a separate module config file.
Make the placed earth tiles from melted map floor snow not linger after reset.
Deadname removal :3
Reduce scope of worldmap_to_weathermap.
Make snowy mountain melt correctly.
Use shared strings more intelligently to reduce calls to strcmp.
C++-ify struct definitions in weather module.
Fix old disabled plugins linkage in weather module.
Fix undefined reference problems by converting the weather test utility to a cpp file.
Silence a bunch of warnings about assigning to a char * in ISO C++.
Add steppe to the dry tiles list. Steppes are generally dry like deserts.
Make the weather module use c++ like the rest of CF now does.
Fix numerous warnings regarding printf argment types and quantity in the weather module.
Fix socket reference passing in the weather object listener.
Fix event unloading in the weather module to correctly reflect event registration.
Fix socket pointer referencing issue.
Fix weather listener to use MAPREADY in the listener so that it actually works.
More clean up from rebase.
Use the new mapready command instead of other map loading events for precipitation effects.
Move todtick to header and document
Fix unused arguments warnings, remove unused arguments when possible
Make sure weathermap is defined before freeing it.
Correctly call the new function definition for bufferreader_init_from_file()
Strengthen the qualifiers on some variables in worldmap_to_weathermap.
Move weathermap_t and the sky defines into the weather module, since nothing outside the module needs them anymore.
Make command_weather be static.
Restructure the humidity output in command_weather, and add a new message to the mix.
Don't use strcpy to push a constant value to a local buffer.
Clean up sky conditions output in command_weather
Move the command_weather function into the weather module.
Move the weather command registration into the weather module.
Make sure weather message corrects for tile temperature in both directions.
Whitespace changes.
Add mapload event to event handling.
Adjust humidity and pressure progression to be less chaotic.
Fix missing break statment in humidity updates.
Fix incorrect implicit cast.
Fix artifacting from integer rollover in pressure output.
Remove pressure change from change of wind speed.
Make the pressure adjustment be affected by WIND_FACTOR, too.
Allow high winds to supercede the gulf stream.
Go as close as possible to the edge of the pressure map without wrapping when doing pressure spikes.
Reduce times checking x in plot_gulfstream.
Better integrate pressure limits into sky computations.
Fix incorrect bounds check in compute_sky()
Fix bug where gulf stream reversals wouldn't update gulf_stream_direction.
Add some more checks to avoid unnecessary calls to load_humidity_map_part().
Strengthen const qualifiers on weathermap_to_worldmap_corner().
Improve documentation of what the heck init_humid_elev does.
Fix loop boundaries in init_humid_elev()
Fix an off-by-one error in the positioning used for humidity/elevation/forestry/water initialization.
More intelligently handle when a weathermap is fully contained in a single world map.
Make large quantities of water have a stronger buffering effect than smaller amounts of water.
Add compile-time toggle to test_weather to allow for it to simulate all weather effects if desired.
Make perform_weather nonstatic so it can be called from test_weather utility.
Make gulfstreammap also store gulf stream starting position.
Refactor wind speed ppm output.