nerfud
Final commit for now
fixed goddess hopefully
Fixed some stuff with display
Made the combat save work
Made saves and restores hopefully work #finesse
Fixed some restoring and storing crap
Fixed health display to autocorrect itself if h...
File has been fully read, now we just need to f...
Made part of the game-specific instructions wor...
stuffs
Hopefully this doesn't get screwwy
Added a defaulted save file
Made the program able to exit
Fixed Castlevania.bork file name to be the tru ...
Made it run
Reformatted Manual.txt
changed Manul.txt to Manual.txt
Fixed creature initialization in Dungeon.java
reformatted display during program execution
Fixed the way the rooms display the describe() ...
Made it look just a bit more neat
Fixed all known errors, now on to making it loo...
Fixed numerous errors and added dingus calling
The last vestige of hope is gone for me (at lea...
fixed an error where item class took one index ...
transformation finished
forgot to add the last part to ItemEffect
Added disappear to ItemEffect, this was shit ri...
Added some death
made ItemEffect call win() in win case
made a dank win
added wound, teleport and score commands to ite...
HTML Files from Netbeans javadoc build
Added a crapton of descriptions to different tags
Changed Exit String reqs to a KeyCode Enum
Integrated most of the Player class from the UM...
Edits to the Creature class
more room edits (added a crappy constructor)
Changed the HP in Creature to an array for a (c...
Finished the Room's changes
changed String creature in Room to ArrayList of...
Changed to default package (for Billy)