User Activity

  • Posted a comment on discussion Open Discussion on GLScene

    My request was about the HUD Sprite of axis origins (tree arrows), which draw a gray border around the arrows objects instead to be full transparency.

  • Modified a comment on discussion Open Discussion on GLScene

    I've tried to add an Axis origin using the HUD Sprite but the axes arrows show always a grey ghost in the borders (see screenshot.png image). There is a reasonable reason why this happen ? Thank you for any suggestion. PS: use mouse wheel to zoom +/- in the attached sample

  • Posted a comment on discussion Open Discussion on GLScene

    I've tried to add an Axis origin using the HUD Sprite but the axes arrows show always a grey ghost in the borders (see screenshot.png image). There is a reasonable reason why this happen ? Thank you for any suggestion.

  • Posted a comment on discussion Open Discussion on GLScene

    TGLCylinder and TGLAnnulus are in GLS.GeomObjects.pas

  • Modified a comment on discussion Help on GLScene

    You simply add a new field Stings: TStringList to base object TGLBaseSceneObject. Remember to add it to Assign method. If you use it only via code (not IDE designer) you can leave the original GLS.Scene.pas in libarry sources, copy the file in your project folder, add new property Strings to TGLBaseSceneObject end add property, Assign, etc and add the GLS.Scene in your project sources. In this way you don't touch original source code but your project will use a "fucked" code sources with new Strings...

  • Modified a comment on discussion Help on GLScene

    You simply add a new field Stings: TStringList to base object TGLBaseSceneObject. Remember to add it to Assign method. If you use it only via code (not IDE designer) you can leave the original GLS.Scene.pas in libarry sources, copy the file in your project folder, add new property Strings to TGLBaseSceneObject end add property, Assign, etc and add the GLS.Scene in your project sources. In this way you don't touch original source code but your project will use a "fucked" code sources with new Strings...

  • Modified a comment on discussion Help on GLScene

    You simply add a new field Stings: TStringList to base object TGLBaseSceneObject. Remember to add it to Assign method. If you use it only via code (not IDE designer) you can leave the original GLS.Scene.pas in libarry sources, copy the file in your project folder, add new property Strings to TGLBaseSceneObject end add property, Assign, etc and add the GLS.Scene in your project sources. In this way you don't touch original source code but your project will use a "fucked" code sources with new Strings...

  • Modified a comment on discussion Help on GLScene

    You simply add a new field Stings: TStringList to base object TGLBaseSceneObject. Remember to add it to Assign method. If you use it only via code (not IDE designer) you can leave the original GLS.Scene.pas in libarry sources, copy the file in your project folder, add new property Strings to TGLBaseSceneObject end add property, Assign, etc and add the GLS.Scene in your project sources. In this way you don't touch original source code but your project will use a "fucked" code sources with new Strings...

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Username:
shineworld
Joined:
2016-12-16 08:30:54
Location:
Vicenza / Italy
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