Add back door to shop_1 to prevent getting stuck
Separate sleeping rooms to prevent getting stuck
Add rope-based exits
Add futon to reality
Add futons
Add tiki torches
Change statue_ruined to use indexed instead of grayscale
Modernize falls to use newer water style; move old falls gfx to clsc
Update blake_0 to match newer grass and lake graphics
Link archem/land to archem/woods
Fix missing exit link from darkwood2 back to darkwood
Prevent dreads from moving into whirlpool (hopefully)
Make rough stand-in for water scale mail
Connect all the water quest maps together
Make statue properly rollable
Fix wall that shouldn't block
Link ruins to mithril 6
Fix Erthos<->city map exits; Link Mygol to tower in Erthos
Adjust orc shaman exit to yoer overworld
Fix incorrect newline for final_map for Regathu quest
Fix random map final map for Galuk map
Fix Regathu quest entrance/exit
Make Uggilly's reveal more obvious to trigger and immersive
Adjust quest gates to not close after activation
Reduce difficulty of Avatars of Gnarg slightly
Fix plural name for Uggilly's keys; add hint to quest; add gargoyle animation
Replace fireball/flames with campfire; fix behavior of miscreants
Adjust message solely to resave
Fix slum_e to slum_c exit
Move card pit to an off map position
Adjust membership card drop location to land on table
Fix scroll casing so it matches guild altar
Add barebones Fleabeon city so as to be able to continue Uggilly quest
Remove movement blocking on wall meant to be passable
Fix Galuk/orc shaman quest to use newer Yoer psuedo-bigmaps
Make Powerful Demon even more reasonable
Make Mega Demon more reasonable
Make Powerful Demons a bit more reasonable in difficulty
Reduce some difficulty of powerful demons to match rest of enemies
Make pathing more reliable for start of Yoer elemental quest; adjust master trainer behave to not move on its own
Adjust exit back to air temple position
Fix Electroblade and helmet plural names
Fix ladder paths
Adjust winged helmet to use non-gendered language
Fix magic mouth positions; fix wall that is supposed to not block movement
Fix bridge to world exit to be on opposite side of the river
Add missing exit from Muggilli's hut; fix entrance position to Muggilli's hut
Become uncultured; remove old bsc definition
Remove old notes and vc6 project files
Make windows service functionality determined by build flag
Add support for ctrl-break to stop the server on Windows
Re-add ESRV_DEBUG to Debug config
Use filesystem library for temp file renames
Adjust build output location to Release or Debug
Add clone to release
Rename crossfire32 to crossfire; add clone and collect projects; Fix project Configuration to be Debug and Release only
Add map_space to cfanim.cpp
Add binary or text mode reading support to AssetLoader; Open all text files in text mode
Comment out code that cannot be compiled in VSC
Add getopt CC implementation that should probably be a header
Adjust initial python init code to use IO
Forgot one CF_PLUGIN
Allow python logging to happen earlier
Add apparent requirement for VS2022
Fix extern and CF_PLUGIN decl
Increase SvnRevPlugin error report for future generations
Fix a couple errors that should just be warnings
Add crummy std::string replacement for incorrect C-style string gen
Add various header changes for MSVC
Add additional profile std::chrono change
Add std::chrono replacement for monotonic-related code
Add special includes for win32
Add updated VC6->VS2022 project-related files
Add VS-related filters for gitignore
Add license file for skill images
Add images for all skills
Implement rudimentary file server
Rename artifacts to artifacts_template to prevent reading as artifacts file
Rename dwall3_3 to dwall_3_3
Add a ladder out of the terrible well
Add ElvenLands mapset
Do not sort archetypes tabs on tab click
New imp graphics, yaaaay
CHANGES update