User Activity

  • Posted a comment on discussion Lazarus on GLScene

    Maybe I understood better now. My doubt is,. When I install GLZscene it can be used with Lazarus ?

  • Posted a comment on discussion Lazarus on GLScene

    I use GLXscene . Where is the installer for GLScene for Lazarus ? I could not find in SourceForge . Can you give me the link

  • Posted a comment on discussion Open Discussion on GLScene

    Hi Pavel . It is always a pleasure to read from you. GLScene / GXScene that I am using are the best in the world even without any additional component. I am succeding to use it. Thank you very much

  • Posted a comment on discussion Open Discussion on GLScene

    Dear friends, This is a goodbye. I want to express my gratitude to GLScene/ GLXScene forums , and the invaluable help I have received from Eric, Pavel Vassiliev, Pascal, and a few others (whose names I won't search in previous posts). I learned a lot from you. Sadly, over time, I've noticed that many others in the community are only focused on solving their own problems rather than offering help to others. At 71’s, I’ve learned that those who don’t help others rarely reach the top. In the last 2...

  • Modified a comment on discussion Open Discussion on GLScene

    I did not get an answer to this question but I learned something that maybe is a reason for the few answers we see in the posts, on the contrary of what ocurred in the past. Possibly many of you already do this but here is an exaxample using ChatGP.T. I wanted an alternative way to create a triangular mesh of a rectangular shaped beam . Then I waent to CHAT GPT and typed " GLscene delphi code to create a triangukar nesh of a rectangular shaped beam". I got a good code . If you want to go deeper in...

  • Posted a comment on discussion Open Discussion on GLScene

    I did not get an answer to this question but I learned something that maybe is a reason for for the few answers we see in the posts, on the contrary of the past. Possibly many of you already do this but here is an exaxample; I wanted an alternative way to create a triangukar mesh of a rectangular shaped beam . Then I waent to CHAT GPT and typed " GLscene delphi code to create a triangukar nesh of a rectangular shaped beam". I got a good code . If you want to go deeper go to the end part on NOTES...

  • Posted a comment on discussion Open Discussion on GLScene

    Why do I get error “undeclared identifier “TriangleIndices ” in the line v1 := Mesh.Vertices[Mesh.TriangleIndices[i * 3]]; ? Code and USES below uses SysUtils, Classes, Graphics, Controls, Forms, ComCtrls, StdCtrls, ExtCtrls, dialogs,system.math, Winapi.Windows, GLS.ArchiveManager, GLS.SimpleNavigation, GLSL.CustomShader, GLSL.Shader, GLS.AVIRecorder, GLS.Material, GLSL.LineShaders, GLS.VectorFileObjects, GLS.Collision, GLS.FBORenderer, GLS.Objects, GLS.Scene, GLS.HUDObjects, GLS.SpaceText, GLS.MultiPolygon,...

  • Posted a comment on discussion Help on GLScene

    Hi friends. I think I am using the more recente version of GLscene (see my USES below) When I compile the Procedure below - to save a freeform as STL - I get the error message - Undeclared identifier: 'TriangleIndices' - in this line v1 := Mesh.Vertices[Mesh.TriangleIndices[i * 3]]; Can you help me with the right code. //////////// the code ////////// USES (without errors ) SysUtils, Classes, Graphics, Controls, Forms, ComCtrls, StdCtrls, ExtCtrls, dialogs,system.math, Winapi.Windows, GLS.ArchiveManager,...

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Username:
sergiofeitoza
Joined:
2011-12-03 10:18:10

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