Added new armor progress assets to S3D
Changes to the progress dialog based on armor's...
Updated orgre resources to come from the correc...
Code to remove trees in explosion areas (untested)
Finished adding tree options to tree settings o...
Fixed slow tree rendering speed
Scorched3D: Version44
More changes to allow game service IP to be moved
Updated installer to make it prettier
Updated versions for release 44
Updated unique ID store to cope with DNS name c...
Merge branch 'master' of i:/scorched3d-git
Updated resource to include program names so th...
Merge branch 'master' of ssh://git.code.sf.net/...
Fixed tree scaling
Start of trees
Generic renderer for particle lists
Updated to latest Ogre 1.9 branch to fix transp...
Added configuration for color gradients - sun, ...
Added some water options, and start for sky opt...
Updated grass color map to better match in with...
Grass added to landscape texture definition file
Updated projectile wobble spin so it always spi...
Initial addition of ogre paged geometry
Main menu work
Left clicking on the landscape show now correct...
Updated landscape to correct perform deformatio...
Start of progress screen
Added simplex noise generation parameters to XM...
Updated document generator with new style sheet
Added functions to template language
Adding attachments via a different browser (didn't work in IE).
Performance optimizations
Documentation templates move to new framework
New templating framework
Added model store - allows models to be defined...
Updated modinfo files to align with beta version
Added new modelsAdded new explosion and napalm ...
More XML updates
TankModel xml updates
More updates to XML parsing
Remaining accessories converted to new XML parser
XML changes that compile
Start of XML parsing framework
Updated threadcallback so all UI<>Client calls ...
Fixed timing issue for fast clients loading bef...
Host of XML parsing fixes
More XML goodness
Finished landscape XML parsing conversion
Fixed water shore refractions not working
Fixed an issue where some methods returned stri...
Updated custom game for easy of starting a demo...
Tank turret rotation
More XML Changes
Finished accessory XML parsing, untested
More XML Stuff
Weapon documentation is correctly generated
Change weapons from UI, UI weapon display for a...
Rationalized the UI<>Client thread interactions...
Changed projectile to use a model, added projec...
More XML changes
Lots of updates
Original git repo import
Updated with latest HydraX performance changes.
Updated camera controller
Weapon parsing fully functional (and tested)
Updates console for command history and descrip...
Started moving weapons onto the XML parsing system
Documentation Index Created
Fixed model rotation and aiming rotation, added...
Active tank markerProjectiles rendered as cubes
Start of ParticleUniverse use
Fixed threading issues with the consoleUpdated ...
Fixed threading issue with action renderers. A...
Choice documentation generation
More weapon changes for XML
More weapons converted
Added more weapon XML changes
Fixed model rotation issues
Finished OptionEntry refactor (untested)
Finished XML changes to OptionEntry
The start of changing OptionEntry to be XMLEntry
Added model store so models can be referenced.
The start of the documentation generator
Updated placement to use new XML parser
Initial Documentation Generation
Added git ignore file
Merge in from SVN version 577
Updated with VS2013 libraries.
Merge branch 'master' into ogre (No actual merge)
Initial Ogre Port
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Removed exe files (added to .ignore)
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