Fix bug #1828359: Metaserver 2 server list breakage w/o flag set. Fix caption.
Missing <title>
Fix Win32 cross compilation
Fix unit test
Add a random map settings to set the source map's reset group
Make all notes non pickable
First person / third person fixed
Use present form for consistency
Replace generic arrow 'hit' by the second form
Thanks for the bug report :) Not exactly an overflow, but the pickup mode is coded using an uint32_t, and cursed collides with debug... Unfortunately to fix that I fear we'll have to change the protocol to use a uint64_t instead, which won't be immediate (handling of old clients and such).
Add some properties to monster edit dialog
Add path_attuned/repelled/denied to object properties
Display spell path in spell report
Upgrade JRE for Windows package
Upgrade JRE for Windows package
Fix bwp compilation
Update translations
Fix wrong caption
Use generic class
Allow to create archetypes
Remove debug statement
Fix project performance-related tests linking
Fix generated paths to allow building in a subdirectory
Fix animation's has_blank field not computed when updating the animation
Make the world map use a fixed-size font
Fix spectres being always visible
Don't draw the blank face
Don't remove an item if not sent to the client
Knowledge entries continue to be sent even if the player logs out
Hello. Thanks for the detailed report :) This should be fixed in server revision 68d1cb0a1.
Don't go on sending knowledge information when player isn't playing anymore
Remove fixed pre-enchant and add random magic 4 treasure
New base faces for spectre
New base faces for lich
Hello. I won't comment all suggestions, some comments though. You can already build personal apartments in a few towns towns (Lone town for instance), using building materials found in shops. This lets you customize your apartment (up to a certain point). There are guilds, though in a limited number, they may all be taken already. Fast travel to key locations could probably be covered by the dragon hangars? Player-run shops already exist, in Scorn (private shops), though I can't guarantee they are...
The server does not send applied stats to the client after changing characters
Give unique 'slaying' fields to keys
Allow the priest of Valriel to give more keys, in case the player gets killed and the church reset meanwhile
Remove legacy check
Slightly optimize monster_stand_in_light_internal, add tests to ensure to behaviour change happened
Fix build if CS_LOGSTATS is not defined
Add test for CF's cjson encode/decode functions
Add missing 'arch' line for lead bar recipe
Hello. Thanks for the report and the log. The error seems to be from a missing #include directive, that I added. Can you check with the latest code from git if this fixes the issue? The warnings will still be present, but it should compile correctly.
Include <system_error>
Store date and time with ms to actually match the file's modification date
Fix CRE crash when opening artifacts during map parsing
Fix macros
Use Unicode
Use full paths for CreateDirectory
Update Debian to Buster for CRE cross-build
Fix format warnings in unit tests
Fix Python plugin for Python 3.9, squash (badly) some warnings
Fix truncation warnings, using strlen() to get the correct size
Add explicit breaks, even though the function doesn't return
Fix format truncation warnings
Fix unused variable when CURL isn't present
Add 'nrof' to available properties
Display unknown lines in .face as ERROR to make them easier to spot
Fix .face file
Fix unit test
Fix unit test after treasure list changes
Finish renaming 'gem' to 'diamond'
Initialize all fields explicitely
Fix Scorn's smith dialog
Fix formatting
Fix compilation on some (old?) compilers
Use 30s rather that 1s
Set a 1s timeout to metaserver request
Fix crash at server exit
Remove non existing function
Fix Win32 compilation
Display a dialog to wait for map browsing to finish, instead of disabling commands
Add 'isUnaggressive' to objects in CRE
Add missing translation
Replace 'burnout' images with (renamed) 'fire'
New images for burnout, adjust its length
Handle more than 10 faces for a facing
Fix crash in special equipment sorting
Use down-facing face for some archetypes
Display skill description if the server supports it
Don't consider case to sort knowledge items
Add 'requestinfo skill_extra' to get description of the skills
Add failed check index
Fix item description unit test
Replace pthread by C++ std library
Remove artifacts file before collecting to avoid duplication
Small artifact check
Reduce function scope
Items in shops are known to be magical
Convert to Doxygen, update
Convert to Doxygen format, update, link from main page
Update random map documentation, convert to Doxygen, link from main page
Assign sounds to all actions and spells
Kobold base images (POC?)
Remove fixed pre-enchant and add random magic 4 treasure
Grace ring amulet patch