It's been a while ago since we made the puzzle, but we told unity that if a certain marker was above X or Y, it would turn on or off. That was easiest way we could do it since we aren't that good with coding. Op di 14 jan. 2020 01:58 schreef Hassan Zaheer rajahsn24@users.sourceforge.net: Hi Rutger Can you please explain how you used reactIVision for a puzzle game ? I am trying to do it for a puzzle game too and need a starting approach. Thanks Question regarding markers in Unity (remaining active...
Also, we made it activate certain things if a certain combination (we couldn't make it be in a specific combination, that which markers were needed) was made with the markers. Hope this helps, if you need the code I'll mail it to you when I can. Op di 14 jan. 2020 08:07 schreef Rutger Wiechers <wiechers.rutger@gmail.com : It's been a while ago since we made the puzzle, but we told unity that if a certain marker was above X or Y, it would turn on or off. That was easiest way we could do it since we...
EDIT: A classmate fixed it for us! Hi there! For a puzzle game we're making we use the amoebe markers in Unity. When the markers are above the Y-axis, they are activated. We use a light inside a puzzle box to have make the markers viewable for the camera. Thing is, they don't deactivate when the they are unseen and remain active until they are seen below the Y-axis. Now, I'm a absolute 0 at coding and was hoping somebody here might have a awnser to our question; How can we get the Markers to be deactive...
Hi there! For a puzzle game we're making we use the amoebe markers in Unity. When the markers are above the Y-axis, they are activated. We use a light inside a puzzle box to have make the markers viewable for the camera. Thing is, they don't deactivate when the they are unseen and remain active until they are seen below the Y-axis. Now, I'm a absolute 0 at coding and was hoping somebody here might have a awnser to our question; How can we get the Markers to be deactive when they are unseen by the...