Hi Alessandro, yes I solved, but I don't remember what was the problem. Pheraps it was the output directory. I check my system and I see I have set DCP output directory and Unit output directory to '$(GLSCENEDIR)\lib\Win32' where GLSCENEDIR is a variable with the value: 'C:\Users\Public\Documents\RAD Studio\11.0\GLScene' I hope this help you
ok, thank you very much Pavel, but it seems to be other aspects (probably related to the version of XE) that do not allow me to compile correctly. If somebody use XE4 and has other suggestions I will try better in the future... thank you again!
Hi guys, I just downloaded last GLSCene version (1.5) and I tried to compile it in Delphi XE4 following the instructions in "GLScene/Installation/Installation_en.htm", but I have some error; for example: [dcc32 Fatal Error] GLTypes.pas(18): F1026 File not found: 'C:...\GLScene\Packages\Win32\System.Math.Vector.dcu' [dcc32 Fatal Error] FRFaceEditor.pas(27): F1026 File not found: 'C:...\GLScene\Packages\Win32\System.ImageList.dcu' (unit scope "System" indicates iOSDevice, Win32, Win64, OSX32, iOSSimulator...
ok, thank you; last download works perfectly! r.
Hi Davide, thank you very much for Snap7 library! I probably found a similar error. I'm using Snap7.pas (1.4.2) in DelphiXE4 and CliErrorText funtion return me an empty string. So, to test it, I simulate an error and I debug your CliErrorText to indagate the problem; with a breakpoint on the last line of the code, Result seems to be correct, but it becomes empty returning the value in the caller. Probably there is a problem in the strings transformation: it seems an error in the pascal string length...
Hi, if it can help someone, I found this link: https://sourceforge.net/projects/dotnetruntimelibraryfordelphi/ which seems to offer a very good solution
Hi all, sorry if my question is not a GLScene question, but how is it possible to include a .Net dll in delphi or XE enviroment? If I have a .Net dll, is it possible to include it as a type library? thanx in advance, bob
Hi all, some time ago I developed an application that uses some GLScene objects including...