It's a really well documented codebase - credit to Allen for this - and pretty well laid out. App-related code is separated from GL code is separated from LDraw parsing and model code. There's still some coupling, a few pieces of raw C and the ObjC is pre-ARC. The usual Cocoa App magic ("Where's the menu code?") still wrong-foots me. Some of the ObjC literal syntax looks painful to a modern Swift-spoiled eye. You'll need an OSX 10.8ish dev setup, XCode 5? 6? Something like that. It is possible to...
Hi. Thanks for reporting the issue. I'm a contributing author; Allan has the last word but hasn't been heard of in a long time. Bricksmith uses OpenGL for its rendering and this hasn't been supported by Apple for some time. The Bricksmith codebase is old and TBH I've been surprised that it worked as recently as Catalina. There's a very large amount of work required to bring it into the modern world. It still targets OSX 10.8 AFAICR. While it's probably not the answer you want, your best bet in the...
Include .ldr files in search
Fixed regression where model references could b...
Updated Search to support excluding hidden parts
Corrected spelling
Added forgotten autoreleases to ivars to quench...
Fixed a bug where transient Color Wells were no...