I have no idea how I missed this merge request. Sorry about that!
I may be mistaken about 180. I only noticed the two directional function calls, but...
I noted rooms 179 and 180 were not resolved. I re-opened this ticket for someone...
Room 168 - 196 Function Names
Inventory Item Selection
Debug Menu Cancel
Debug Menu Time Feature
Debug Menu Cancel
Debug Menu Time Feature
Title Screen Cape Animation
Code cleanup - Statistics
Code cleanup - Statistics.asc
Code cleanup - CharacterSheetGUI.asc
Code cleanup - Particle
Code cleanup - Weather
Codecleanup - Gamedata
Rest/Sleep Conditions and Options
Day & Night System
Per and I agree that the system implemented is acceptable to resolve this ticket....
Thanks V!
Room 45 - 100 Function Names
I don't see me getting to this before Vasilis :) Great work Vasilis!
Great work on the merge commits bdimopoulos! Thanks!
I accidentally wrote this on Ticket 13, but could you implement a sample of your...
Vasilis, could you implement an example of your script that I could test? Thanks...
The falling animation is required. Without failed attempts, the Hero cannot improve...
I added a climbing effect onto the library balcony a while back. Check out the walkable...
Room 5 Hotspot Change
From Vasilis merge request: "Changes related to ticket #21, which include: - Room...
Created ticket 46 for the lying down to rest animation. Also, requested a yawning...
Tired and Resting Animations
Service has been restored!
My ISP has informed me of a service outage in my area. The Hero6.org website and...
Save / Load Game GUI and scripting
I think a GUI based on the new dialog box would be best.
Between these two links we probably have enough information. We just need to build...
Is there a way we can implement these dialog boxes with the existing textbox GUI?...
Room 45 - 100 Function Names
Room 45 - 100 Function Names
Room 20 - 44 Function Names
There is an icon issue on the character sheet confirmation boxes. The first dialog...
Iconbar when talking to Greenleaf
Agreed.
Top Bar - MP
{Bug} Cursor. It DIES.
{Bug} Exit Character Sheet In-game
IconBar. It DIES!
Merged with Public repo. I'll merge with Core repo after reviewing and closing appropriate...
Merged with Public repo. I'll merge with Core repo after reviewing and closing appropriate...
The cursor needs to be reset when exiting the character sheet GUI.
Confirm dialog on quit and restart
Git merge complete.
{Bug} Exit Character Sheet In-game
Public and Core git repository updated with your code.
There's a pretty complex work around that might help with that; however, at 100+...
Code organization
Code organization
Let me know if you're happy with those changes and I'll mark this ticket as "fix...
I've placed the Scripts into two folders: "UpperScripts" and "GUIs". It's essential...
I just did this with 2 hours ago with the Room scripts. I'll take care of it.
I just did this with 2 hours ago with the Room scripts. I'll take of it.
Room 20 - 44 Function Names
Room 5 - 19 Function Names
Problem solved. When I pushed the new Difficulty Slider, I also pushed the old CharacterSheetGUI.asc...
I'll look into the missing code. As far as I know, everything you've submitted should...
Planning to contribute
Difficulty levels
Detail slider, options menu
Difficulty sprite implemented on Options GUI. Name of slider function unchanged until...
I was thinking we could replace it with a combat difficulty slider. Some players...
{bug} Missing variables in Flag
Hold off on that change. This is related to lost updates from last week when Google...
Room 119 - 167 Function Names
Room 3 Function Names
Room 4 Function Names
{Bug} Volume Control
Rooms 5-9 complete.
Room 5 - 19 Function Names
Room 4 Function Names
Room 3 Function Names
Reroll on Character Screen
Ticket complete.
{Bug} Volume Control
Room 2 Function Names
Charge Spell
Design of Combat System
I agree that the current system is not an acceptable UI. The buttons are too far...
Fetch Spell
I agree, not nice at all. I believe I've already corrected a similar issue when using...
{Bug} Volume Control
Merge complete in Public and Core gits. Ticket Closed.
The push looks okay. Never fear, there is a read-only version of the source code...
Well, if we made it 24 minutes, every minute would be an hour and the 'Rest 1 hour'...
Day & Night System
This ticket is related to the time issue mentioned in ticket #31. Let's move the...
{Bug} Cursor. It DIES.
{Bug} Cursor. It DIES.
So we need to disable the GUI option for sneak when the Hero lacks any points in...
IconBar. It DIES!