Adjust wall segments for nicer merging with nearby walls in Seaside Tavern (wolfsburg/dungeons/pirateenter) map in Wolfsburg. Cosmetic change, no functional changes.
Replace floor perimeter with stone flooring in Seaside Tavern (wolfsburg/dungeons/pirateenter) map in Wolfsburg. Cosmetic change, no functional changes.
Move an earth elemental so it is not stacked on a beholder hive in Well to Catacombs, Level 4d (wolfsburg/dungeons/church.4d) to avoid warnings in Gridarta
Fill in empty areas of Undling's Hut (wolfsburg/dungeons/hut) map with blocked archetypes
Fill in empty space with blocked archetypes in Well to Catacombs, Level 4d (wolfsburg/dungeons/church.4d) map in Wolfsburg
Fill in empty space with blocked archetypes in Well to Catacombs, Level 4b (wolfsburg/dungeons/church.4b) map in Wolfsburg
Fill in empty space with blocked archetypes in Well to Catacombs, Level 4a (wolfsburg/dungeons/church.4a) map in Wolfsburg
Update cave wall segments for nicer visual merging with nearby walls in Ice Cavern Level 1 (whalingoutpost/misc/icecavern1) map in Whaling Outpost
Fill in empty space with cave wall sections in Lightkeepr's Cavern (whalingoutpost/lightkeepershouseb1) in Whaling Outpost
Update cave wall segments for nicer visual merging with nearby walls in Lightkeeper's Cavern (whalingoutpost/lightkeepershouseb1) in Whaling Outpost
Expand Lightkeeper's House (whalingoutpost/lightkeepershouse1) to match world map terrain, update map entrance coordinates from world (world/world_128_128) map, update stair coordinates from Lightkeeper's Cavern (whalingoutpost/lightkeepershouseb1) map
Add campfire archetype to the fireplace area in Lightkeeper's House (whalingoutpost/lightkeepershouse1) map in Whaling Outpost
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 6 (whalingoutpost/lighthouse6) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 6 - Attic (whalingoutpost/lighthouse6attic) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 5 (whalingoutpost/lighthouse5) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 4 (whalingoutpost/lighthouse4) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 3 (whalingoutpost/lighthouse3) map
Fill in empty space on the map exterior with blocked archtypes to Frozen Lighthouse, Level 2 (whalingoutpost/lighthouse2) map
Expand map exterior to Frozen Lighthouse, Entrance (whalingoutpost/lightkeepershouseb1) and adjust stairway coordinates (whalingoutpost/lighthouse1, whalingoutpost/lighthouse2) and world map world/world_128_128) entrance
Modify and expand Valriel's Church (euthville/church/devil.church1) in Euthville
Add map difficulty level 6 (was level 0) to Valriel's Church (euthville/church/valriel) map in Euthville
Add map difficulty level 1 (was level 0) to all the Elven Sea (mlab/citydeclouds/castle/elvensea/elvensea_*) maps
Add map level difficulty 10 (was level 0) to Dark Cave, Secret Hideout (dungeons/dark-cave/hidden-cave) map
Add map level difficulty 10 (was level 0) to Dark Cave, Ogre Cavern War Room (dungeons/dark-cave/ogre-cave-3) map
Add map level difficulty 10 (was level 0) to Dark Cave, Ogre Cavern Loot (dungeons/dark-cave/ogre-cave-4) map
Rename Guild Hall Storage to Guild of Mailed Fist, Storage Hall (scorn/guilds/mailed_fist/storage_hall) map in Scorn
Set region setting to scorn (was Template) for Guild Hall Storage (scorn/guilds/mailed_fist/storage_hall) map in Scorn
Rename Guild Hall Storage Basement to Guild of Mailed Fist, Storage Basement (scorn/guilds/mailed_fist/storage_hall.0) in Scorn
Set region setting to scorn (was Template) for Guild Hall Storage Basement (scorn/guilds/mailed_fist/storage_hall.0) map in Scorn
Add map level difficulty 10 (was level 0) to Castle Gatehouse (scorn/misc/castle_gatehouse) map in Scorn
Add map level difficulty 1 (was level 0) to Cistern (scorn/misc/cistern) map in Scorn
Update name_pl of Graysword (now Grayswords, was Grams) in Greysword (quests/greyshield/Greysword) map
Add map level difficulty 25 (was level 0) to Greysword (quests/greyshield/Greysword) map
Add map level difficulty 20 (was level 0) to Grey Cavern, Level 2 (quests/greyshield/Cavern2) map
Adjust cave wall segments for nicer merging with nearby sections in Underground River (brest/pshops/ugriver1) map
Replace blocked archetypes with cave wall segments, fill in empty areas with cave wall segments in Underground River (brest/pshops/ugriver1) map
Add map level difficulty 9 (was level 0) to Underground River (brest/pshops/ugriver1) map
Add map entrance coordinates to Underground River (brest/pshops/ugriver1) map
Add map level difficulty 30 (was level 0) to Dol-Guldur, Master's Chamber (brest/brittany/dol-guldur.6) map
Add map entrance coordinates to Dol-Guldur, Master's Chamber (brest/brittany/dol-guldur.6) map
Add map difficulty level 1 (was level 0) to all the PShop maps (brest/pshops/*)
Add map difficulty level 50 (was level 0) to Scrolls Galore, Level 2 (brest/brest.scrolls.upper.2) map
Add map entrance coordinates to Scrolls Galore, Level 2 (brest/brest.scrolls.upper.2) map
Add map difficulty level 50 (was level 0) to Scrolls Galore, Level 1 (brest/brest.scrolls.upper.1) map
Correct the map entrance coordinates to Scrolls Galore, Level 1 (brest/brest.scrolls.upper.1) map
Add map entrance coordinates to Scrolls Galore, Level 1 (brest/brest.scrolls.upper.1) map
Add region info, map entrance coordinates, and map difficulty level for work in progress maps in brest/dungeons/kolmtak-mine/* maps
Removed one of the double stacked Dread monsters found in Dol-Guldur, Library (brest/brittany/dol-guldur.3) map
Add map level difficulty 30 (was level 0) to Dol-Guldur, Library (brest/brittany/dol-guldur.3) map
Add map entrance coordinates to Dol-Guldur, Library (brest/brittany/dol-guldur.3) map
Add map difficulty level 30 (was 0) to Dol-Guldur, Stables (brest/brittany/dol-guldur.2) map
Add entrance coordinates to Dol-Guldur, Stables (brest/brittany/dol-guldur.2) map
Adjust starting position of a gaelotroll in Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map, it was stacked on a Titan - this was causing warnings in Gridarta
Remove double stacked slimes in Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map - this was causing warnings in Gridarta
Add difficulty level 30 (was level 0) Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map
Add map entrance coordinates to Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map
Remove double stacked monsters of acid sphere on top of trolls (trolls removed) in Dol-Guldur (brest/brittany/dol-guldur.4) map, this was causing warnings in Gridarta
Remove double stacked monsters of fire elementals on top of wraiths (fire elementals removed) in Dol-Guldur (brest/brittany/dol-guldur.4) map, this was causing warnings in Gridarta
Add difficulty level 35 (was level 0) to Dol-Guldur (brest/brittany/dol-guldur.4) map
Add entrance coordinates to Dol-Guldur (brest/brittany/dol-guldur.4) map
Add difficulty level 10 (was level 0) to Dol-Guldur, Entry (brest/brittany/dol-guldur.1) map
Add difficulty level 45 (was level 0) to Tower of Zoon (brest/brittany/tower_of__zoon) map
Add difficulty level 10 (was level 0) to Brest Seaside Tavern (brest/taverns/brest.seaside.tavern) map
Add difficulty level 18 (was level 0) to Zorn Castle Mainfloor (brest/zorn/castle.mainfloor) map
Add difficulty level 1 (was level 0) to Cavern of Descent (under_world/cavern_of_descent-w) map
Add difficulty level 18 (was level 0) to Zorn Castle Basement (brest/zorn/castle.basement0) map in Brest
Add difficulty level 1 (was level 0) to Cavern of Descent (under_world/cavern_of_descent-e) map
Add difficulty level 12 (was level 0) to Herb Shoppe (santo_dominion/shops/herbshoppe) map in Santo Dominion
Add map entrance coordinates to Herb Shoppe (santo_dominion/shops/herbshoppe) map in Santo Dominion
Add difficulty level 1 (was level 0) to Ship to Scorn (santo_dominion/ship_scorn) map in Santo Dominion
Add difficulty level 12 (was level 0) to Santo Dominion Library (santo_dominion/sdlibrary) map
Add map entrance coordinates to Santo Dominion Library (santo_dominion/sdlibrary) map
Add difficulty level 1 (was level 0) in Drunken Barbarian Guild Upper Floor (santo_dominion/guilds/drunken_barbarian/upper) map
Add difficulty level 1 (was level 0) in Ko's cabin (inn_and_outpost/kos_cabin) map
Update direction reference in the NPC msg_text in Ko's cabin (inn_and_outpost/kos_cabin) map
Add difficulty level 8 (was level 0) to Andustar General Store (inn_and_outpost/general_store) map
Add map entrance coordiantes to Andustar General Store (inn_and_outpost/general_store) map
Add difficulty level 1 (was level 0) to Astral Vault (planes/astral-vault) map
Add difficulty level 5 (was level 0) to Church of Valkyrie, Path of Faith (navar_city/temples/valkyrie2) map
Add difficulty level 1 (was level 0) to Guild of Dreaming Sage, Guild Tannery (navar_city/dreaming_sage/guild_tan) map
Adjust swall sections for nicer merging with nearby walls to Preno's house (wolfsburg/preno) map in Wolfsburg. Cosmetic change, no functional changes.
Add difficulty level 30 (was level 0) to Preno's house (wolfsburg/preno) map in Wolfsburg; difficulty based on the destination quest map
Add difficulty level 1 (was level 0) to Damned Heretics Guild Upper Floor (wolfsburg/guilds/damned_heretics/upper) map
Add difficulty level 1 (was level 0) to Go Dojo (azumauindo/suno-yamatoshi/buildings/godojo) map
Add difficulty level 1 (was level 0) to Taku's Hut (azumauindo/misc/takuhut) map
Update map entrance coordinates between Azumauindo world map (world/world_126_104) and Taku's Hut (azumauindo/misc/takuhut) map
Adjust wall segment end caps in Azumauindo Guard House (azumauindo/misc/crashlanding1) map
Add difficulty level 1 (was level 0) to Azumauindo Guard House (azumauindo/misc/crashlanding1) map
Adjust map entrance coordinates from Marksel world map (world/world_120_109) to Marksel Blacksmith map
Add map entrance coordinates to Marksel Blacksmith (marksel/shops/smith) map
Add difficulty level 1 (was level 0) to Marksel Blacksmith (marksel/shops/smith) map
Add map entrance coordinates to Underground Tunnel (darcap/darcap/house_tunnels) map in Darcap
Add difficulty level 1 (was level 0) to Underground Tunnel (darcap/darcap/house_tunnels) map in Darcap
Copy the sign names as msg_text to the signs found in Underground Tunnel (darcap/darcap/house_tunnels) map in Darcap
Add difficulty level 5 (was level 0) to The Random House (darcap/darcap/random_house) map Darcap
Add difficulty level 10 (was level 0) to Darcap's Manor - brown zone (darcap/darcap/manor.brown) map Darcap
Add entrance coordinates to Darcap's Manor - brown zone (darcap/darcap/manor.brown) map
Add difficulty level 12 (was level 0) to Pirate Warehouse (darcap/darcap/pirates.1) map in Darcap
Add difficulty level 1 to Ship to Santo Dominion (scorn/port/ship_santo_dominion) map in Scorn Port area
Add difficulty level 1 to Ship to Stoneville (scorn/port/ship_stoneville) map in Scorn Port area