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Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Texture file "YourTextureFileFromCurrentDirectory.png"; Texture Dimension(px) "LastSavedDimension" - > Apply -> Close!!! (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Texture must be a .png file and texture dimesion must be...
Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Textutre file "YourTextureFileFromCurrentDirectory.png"; Texture Dimension(px) "LastSavedDimension" - > Apply -> Close!!! (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Texture must be a .png file and texture dimesion must be...
Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Textutre file "YourTextureFileFromCurrentDirectory"; Texture Dimension(px) "LastSavedDimension" - > Apply -> Close!!! (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Textrure must be a .png file and texture dimesion must be last...
Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Textutre file <yourtexturefilefromcurrentdirectory>; Texture Dimension(px) <lastsaveddimension> - > Apply -> Close!!!</lastsaveddimension></yourtexturefilefromcurrentdirectory> (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Textrure...