User Activity

  • Posted a comment on discussion General Discussion on DxWnd

    Yeah, it’ll probably be a while before we can really see Unreal running like it did on PCX2 🙂 Step by step. I definitely share the nostalgia for it, though it’s true it’s also one of those games you can still play today without much trouble.

  • Posted a comment on discussion General Discussion on DxWnd

    Hey, thanks for testing it! 🙂 Yeah, it’s still very early for that title. Over the past months I’ve been mostly focused on PureVex and PureVexDemo, since they use a slightly different rendering path and were my main motivation (that game was actually the starting point of all this 😄). Now that Moon Racer and Re-Volt (more “simple” titles) are working better, it’s opening up the SGL high-level API quite a bit, and there’s still a lot to implement and tweak there. Right now I’m focusing on that area,...

  • Posted a comment on discussion General Discussion on DxWnd

    Hi! As I mentioned in my own repo (which I’ve temporarily closed for now 🙂), I’m going to review my current implementation and try to decouple ddraw from sgl as much as possible, to see whether it can work properly with DxWnd. If that turns out to be feasible, it would actually be even better on my side, since I could rely on your excellent work and focus mainly on the SGL wrapper. I’m not sure how long it will take, but I’ll keep you posted as soon as I have any updates.

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Personal Data

Username:
ralonsoj
Joined:
2022-01-20 08:31:38.215000
Location:
Spain / CEST

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