exposes Rigid mRigid; for external access. Pro...
refactor for AI management:
Origional credit to Luke D: http://www.garagega...
rigid: applies an impulse to the second object ...
the AI manager acts as a load-balancer, itterat...
fileIO/ represents a series of commands for sto...
shapebase: setmaterialdamage uses the getDamag...
Merge branch 'Tangent_Basis_Floor'
Resolution for ap-hang with high-frequency weap...
fix for issue #365
fix for issue #393
fix for issue 484
re-enables boyancy as per: http://www.garagegam...
assigns a texture to the player's LightPuff par...
adds an ejectionOffsetVariance entry to particl...
Simply early-outing from denominators near zero...
Merge branch 'Tangent_Basis_Floor' into develop...
A pause function is beyond scope. Mostly that'll be something to consider during...
It's been requested that we demonstrate a save/load system that takes into account...