cdx 071 boots dos 7.1 most osses between isolinux grub and dos loaders https://sourceforge.net/projects/cadsim/files/ENCODED/CDX---D71---001.iso/download going nicely On Fri, Jan 31, 2020 at 6:25 PM Justin Leighton projectwg3d@users.sourceforge.net wrote: heretic codex alpha version 069 alpha -memdisk syslinux menu system fixed with syslinux fallback -boots dos 6 -boots other 32 and 64 bit os -good base / learning code for dos and syslinux Sent from sourceforge.net because you indicated interest...
heretic codex alpha version 069 alpha -memdisk syslinux menu system fixed with syslinux fallback -boots dos 6 -boots other 32 and 64 bit os -good base / learning code for dos and syslinux
DAUNTLESS-HERETIC-CODEX 42 beta WORKING boot display improved loaders improved boots progs and isos from memdisk, dos, win 98, grub, std iso files...build 128 meg to 8 gb dldvd tentative 16 meg win server 32 64 loader. loads nt krnl and wow 32 / 64 files using nt serv 32 and serv64 (2003)...built in option comparable to WINE...NT3264 loader chainloader com32 chain.c32...loads linux binary files GOALS memory loader codex core nt unix other app loadng system config file scaleable system performance...
Thank you for the clarification. On Thu, Jan 23, 2020 at 10:40 AM Dragon Master dragonm@users.sourceforge.net wrote: Glade is a user interface composer tool. If you're asking if you can use the results of what you create with it as a replacement Windows Shell, the answer is theoretically yes. It does still require all the Windows API libraries to be included in your install since as I said, GTK+ on Windows is built against the Windows APIs. If you want to use Glade itself as a Windows Shell, you...
id like to load a small nt / xp32 image and the use glade vs the xp api 's gui. is this possible? i have a working multiboot os beta and im hoping to create a sub 64 meg winnt loader using compile on demand. -jl On Tue, Jan 21, 2020 at 12:29 PM Dragon Master dragonm@users.sourceforge.net wrote: Not sure what you mean by "boot". This version of Glade is very old and obsolete, but should simply install by running the installer in Windows 7 or XP. It does not run without Windows running first. It uses...
hi id like to boot glade as a gui for an existing small xp / win7 install in hd 0 0 etc..any tips / links to docs?
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cadsim CFD test stlloader 015 alpha notes load stl from CATIA or solidworks ---load parser finally fixed...line mids code bug load 1 meg stl vertices and normals semi accurate realtime flow semi accurate velocity drag and power output in 3 axis format. ---soon to upload v16, already fixed moast bugs here to do surfacing of stl file textured shading better collision code use of vram integration of BOINC fo vram use inclusion opf entire BOINC wrapped binary
version cadsim 009 alpha -drag calculation basic working -can implement newtonian drag calc -basic drag power and force calculation -basic achievement of heuristic to allow realtime thermodynamics based airflow.
dosmin32.iso notes. this is an adapted version of dos 3.3 modified to a 2 meg cd iso. desinged to serve as the base of a new OS.
new screen at 800600
6.1.9 7.-TERRAIN WALK 8.-BASIC COLLISION(LASER SHOOT NPC) 9.BASIC NPC WALK NEXT TO DO GENERATIVE BUILLDING \GENERATIVE NPC WALK AND TALKING
version 6.1.6 working -added object and character system -primitive npc walking system based on angle. believable human walk achieved -can "destroy" objects with laser. proximity based, no aiming -changed 1-2 zoom rate to dev mode. this will be too fast on nice computers. next goals -efficient traingle selector. write collision generator function for imported objects -add counter based random walk and speech to npc, 3 npcs in scene believably -add polygonal animation to scene objects -a few lightweight...
tested on win xp thru win 7 64 bit
libirrlicht handles rendering of opengl based milkshape objects. milkshape supports skeletal animation and lots of object import. this is a good game or sim skeleton.
compiler-devc++ 32 bit debug mode. copy the included libs and inc to your dev orwell folder...compile...you need toi set the linker options to irrlicht.h etc
linker opt lib/Win32-gcc/libIrrlicht.a
compiler-devc++ 32 bit debug mode. copy the included lins and inc to your dev orwell folder...compile...you need toi set the linker options to irrlicht.h etc
this is a beta virtual reality sim. the walk and ai (npc) characters work in 6.1.5. it is using a 64 object main gameplay / character array
this app is like minecraft plus fallout. it needs about 8 hours work to go live.
https://sourceforge.net/projects/spacehack-3d-android-project/
hello can you tell me how to go about running an android apk. if i can handle ARM android compiles from here ill port my application and write a lite compiler...interested in a collab?
note- THESE VERSIONS ARE BETA UNTIL FURTHER NOTICE -v1 achieves 4k virtual screen interface -v2 integrates midi controller which compiles via portmidi (sourceforge) goals -drum loop test -synth test -keyboard external test -sound creation -synth bank -intuitive music creation