With some more testing, this also happens in Scene 123, the entrance to the Mirror...
LAB: Lose control of ScummVM during ending sequence
Whoops, I was evidently going too fast and can't edit the ticket now, but this is...
Er, for clarity: "This is consistent in the ScummVM implementations of the of the...
LAB: Scene 80 resets music
LAB: Unable to save on animated scenes via ScummVM menu
Makes sense if that's the standard for all the engines; I'll admit enjoy being able...
Looks good in both hi- and low-res. Using 1.8.0git6304-gfa66b82 (Jan 29 2016 05:15:13),...
Yeah, it's a niche case, and again it does match the original game's behavior, so...
Just for good measure: here's a screenshot of the low-resolution DOS version too....
LAB: DOS inventory bar icons misaligned
Both fixes work with a caveat. Opening the saloon doors in scene 89 now displays...
Toilet, sword, and other instances all work in 1.8.0git6246-g75d1385 (Jan 25 2016...
Oops, this is my first time doing this sort of thing, so sorry about the confusion....
LAB: Generic item responses (Scene 0) not triggering
TILESOLU seems to be fixed, but still crashing with the newspaper. Game is still...
LAB: ShowDiff music does not play properly
Should have mentioned: these save files are from the DOS version of the game, if...
LAB: Can skip intro sequence early and with no fadeout
LAB: Image loading errors crash ScummVM
LAB: DOS version filename character limit errors