User Activity

  • Posted a comment on ticket #57 on guvcview

    It happened to you too? It happened to me as well. $ gdb /usr/bin/guvcview /home/pfred1/notes/core (gdb) bt 0 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 1 0x00007ff21b909537 in __GI_abort () at abort.c:79 2 0x00007ff21b962768 in __libc_message (action=action@entry=do_abort, fmt=fmt@entry=0x7ff21ba70e2d "%s\n") at ../sysdeps/posix/libc_fatal.c:155 3 0x00007ff21b969a5a in malloc_printerr (str=str@entry=0x7ff21ba72d80 "munmap_chunk(): invalid pointer") at malloc.c:5347 4 0x00007ff21b969d2c...

  • Posted a comment on discussion General Discussion on eureka-editor

    OMG I'm just dumb. I made a whole new map with just a door and a switch and the switch works fine. Lights up, animates whatever you want to call it. So I must have done something in that other map which hid the switches. Well, it didn't completely hide them but there's something going on. I have two switches in that room and I couldn't get either one of them to animate right. So I messed something up. I am just starting out so you'll have to forgive me. But the switches not lighting up was driving...

  • Posted a comment on discussion General Discussion on eureka-editor

    Hi, I am really new at trying to use Eureka so there is probably a really simple answer to my question but I have not been able to find it. When I make a switch and test it in game it does not animate. What am I doing wrong? I can get a switch to open up a door so it acts like a switch. It just does not light up like they are supposed to in the game. Animate? Whatever the terminology is. I am missing something here. Help.

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Username:
pfred1
Joined:
2018-06-10 20:51:55
Location:
unincorporated / United States / EDT
Gender:
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  • .NET/Mono

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