User Activity

  • Committed [r80] on Code

    Fixed bug with shift key

  • Committed [r79] on Code

    Updated version number to 2.4.0

  • Committed [r78] on Code

    Updated English dictionaries

  • Committed [r77] on Code

    Updated emoji image for manual

  • Committed [r76] on Code

    Use EmojiPickerView to select emoji

  • Posted a comment on discussion Developers on Art of Illusion

    Or HDF5? (Yes, I'm still alive and still following things here. I just try to be very quiet so no one will notice me!)

  • Committed [r75] on Code

    Changes for Android 16

  • Posted a comment on discussion Developers on Art of Illusion

    You're right, this still involves rigging. It does look like an interesting method. Here's my understanding after a quick look at the paper. Conventionally you have a mesh describing the surface geometry and a skeleton describing the pose. They add a third element: a "curvenet", which is made up of intersecting curves and which you can think of as a lower resolution version of the mesh. It's much more flexible to work with though. For example, it doesn't need to have any particular topology. Holes,...

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Username:
peastman
Joined:
2000-09-10 17:48:09

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