I've loaded up Myth: TFL for another play attempt. Some notes, first, after some minimal testing on Windows 11: Installing Myth: TFL v1.3 and dropping in the dgVoodoo2 glide DLLs appears to work. Installing the Project Magma 1.5 patch, and dropping in the x86 opengl32 DLL from an early Mesa3D build also appears to work, but only if you set your screen resolution <= 1920x1080 before launching the game (otherwise you get an offset 4:3 black drawing surface on the left side of the screen, no rendering)....
I've loaded up Myth: TFL for another play attempt. Some notes, first, after some minimal testing on Windows 11: Installing Myth: TFL v1.3 and dropping in the dgVoodoo2 glide DLLs appears to work. Installing the Project Magma 1.5 patch, and dropping in the x86 opengl32 DLL from an early Mesa3D build also appears to work, but only if you set your screen resolution <= 1920x1080 before launching the game (otherwise you get an offset 4:3 black drawing surface on the left side of the screen, no rendering)....
I've loaded up Myth: TFL for another play attempt. Some notes, first, after some minimal testing on Windows 11: Installing Myth: TFL v1.3 and dropping in the dgVoodoo2 glide DLLs appears to work. Installing the Project Magma 1.5 patch, and dropping in the x86 opengl32 DLL from an early Mesa3D build also appears to work, but only if you set your screen resolution <= 1920x1080 before launching the game (otherwise you get an offset 4:3 black drawing surface on the left side of the screen, no rendering)....
I just tried the 1.5.7d beta version and it seems the same as 1.5.6.
I'm using 1.5.6.0 on Windows 11.
Clocks don't seem to work correctly
Hi yeah I played around a little more and the line is definitely from my desktop background, changing my background also immediately shows up in a change in color in the line.
Here's a screenshot from DL running in daphne on my machine. If you maximize it you can see the line running down the far right of the black border region.