User Activity

  • Modified a comment on ticket #37 on Hexen II: Hammer of Thyrion

    I accomplished this by adding a 'host_maxfps' c_var to host.c: patch: --- host.c 2021-03-06 11:24:17.499268500 -0600 +++ host_new.c 2021-03-06 11:35:20.810182400 -0600 @@ -76,7 +76,7 @@ cvar_t noexit = {"noexit", "0", CVAR_NOTIFY|CVAR_SERVERINFO}; cvar_t developer = {"developer", "0", CVAR_ARCHIVE}; - +cvar_t host_maxfps = { "host_maxfps", "72", CVAR_ARCHIVE }; cvar_t skill = {"skill", "1", CVAR_NONE}; // 0 - 3 cvar_t coop = {"coop", "0", CVAR_NONE}; // 0 or 1 cvar_t deathmatch = {"deathmatch", "0",...

  • Modified a comment on ticket #37 on Hexen II: Hammer of Thyrion

    I accomplished this by adding a 'host_maxfps' c_var to host.c: patch: --- host.c 2021-03-06 11:24:17.499268500 -0600 +++ host_new.c 2021-03-06 11:30:00.994616200 -0600 @@ -76,7 +76,7 @@ cvar_t noexit = {"noexit", "0", CVAR_NOTIFY|CVAR_SERVERINFO}; cvar_t developer = {"developer", "0", CVAR_ARCHIVE}; - +cvar_t host_maxfps = "{host_maxfps", "72", CVAR_ARCHIVE); cvar_t skill = {"skill", "1", CVAR_NONE}; // 0 - 3 cvar_t coop = {"coop", "0", CVAR_NONE}; // 0 or 1 cvar_t deathmatch = {"deathmatch", "0",...

  • Modified a comment on ticket #37 on Hexen II: Hammer of Thyrion

    I accomplished this by adding a 'host_maxfps' c_var to host.c: patch: --- host.c 2021-03-06 11:24:17.499268500 -0600 +++ host_new.c 2021-03-06 11:25:47.243391700 -0600 @@ -76,7 +76,7 @@ cvar_t noexit = {"noexit", "0", CVAR_NOTIFY|CVAR_SERVERINFO}; cvar_t developer = {"developer", "0", CVAR_ARCHIVE}; - +cvar_t host_maxfps = "{host_maxfps", "72", CVAR_ARCHIVE); cvar_t skill = {"skill", "1", CVAR_NONE}; // 0 - 3 cvar_t coop = {"coop", "0", CVAR_NONE}; // 0 or 1 cvar_t deathmatch = {"deathmatch", "0",...

  • Modified a comment on ticket #37 on Hexen II: Hammer of Thyrion

    I accomplished this by adding a 'host_maxfps' c_var to host.c: Add: static cvar_t host_maxfps = { "host_maxfps", "72", CVAR_ARCHIVE }; Cvar_RegisterVariable (&host_maxfps); Change line 672 in host.c to: if (!cls.timedemo && realtime - oldrealtime < 1.0/host_maxfps.value) Change line 760 in host.c to: while (temp_host_frametime > (1.0/host_maxfps.value)) patch: host.c with above changes made: --- host.c 2021-03-06 11:24:17.499268500 -0600 +++ host_new.c 2021-03-06 11:25:47.243391700 -0600 @@ -76,7...

  • Modified a comment on ticket #59 on Hexen II: Hammer of Thyrion

    Awesome. Thank you for taking the time to fix this and add it into the actual release. If you have time, please take a look a this feature request solution I provided so it can perhaps make it into the next release: https://sourceforge.net/p/uhexen2/feature-requests/37/#ed39 I don't see any issues with allowing this to be configurable and the default remains 72. I noticed no weird physic irregularities when playing briefly above 72FPS, it seems Hexen II decoupled the physics from the rendering as...

  • Posted a comment on ticket #59 on Hexen II: Hammer of Thyrion

    Awesome. Thank you for taking the time to fix this and add it into the actual release. If you have time, please take a look a this feature request solution I provided: https://sourceforge.net/p/uhexen2/feature-requests/37/#ed39 I don't see any issues with allowing this to be configurable and the default remains 72. I noticed no weird physic irregularities when playing briefly above 72FPS, it seems Hexen II decoupled the physics from the rendering as well. Regardless, this solution allows the normal...

  • Posted a comment on ticket #59 on Hexen II: Hammer of Thyrion

    Yes this is why I didn't submit a commit. I merely found the issue that was happening and agree it should be done properly, I'm not very familiar with the code base to do so nor have a lot of free time. Personally I prefer nearest on all objects in the game so it works for my own personal needs.

  • Posted a comment on ticket #59 on Hexen II: Hammer of Thyrion

    I agree but others will argue that the bilinear look is original or better and that's fine. Just give the user the choice, that's my opinion.

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