Activity for Paul Wise

  • Paul Wise Paul Wise committed [9ac17e] on Website

    Add title attributes to the screenshot links

  • Paul Wise Paul Wise committed [f3fc6e] on Code

    Modernise the AppStream file

  • Paul Wise Paul Wise committed [b34731] on Website

    Replace YouTube video with links to the auto-generated channel and search

  • Paul Wise Paul Wise posted a comment on ticket #6

    I inherited the project from the original author @amuzen, unfortunately they didn't document the format apart from the source code in packfile.h and they didn't release the source level files. I have been meaning to decompile levels.dat back to some sort of source level files and then delete the levels.dat file from git, but I never got around to it. Looking at the code, I see there might already be some form of level editor that is enabled when you define an EDIT macro, and I got it to compile and...

  • Paul Wise Paul Wise created ticket #27072

    *.users.sourceforge.net: full file listing?

  • Paul Wise Paul Wise posted a comment on ticket #25740

    Have the DevOps team found the cause yet?

  • Paul Wise Paul Wise committed [bb7c7d]

    SDL2: Destroy the old window when changing the window size

  • Paul Wise Paul Wise committed [5e94f6]

    wip

  • Paul Wise Paul Wise committed [909385]

    WIP: no longer stretched, still ugly

  • Paul Wise Paul Wise committed [407610]

    WIP: working now, but ugly

  • Paul Wise Paul Wise committed [f560ed]

    fix ftbfs

  • Paul Wise Paul Wise committed [c72028]

    use right config header

  • Paul Wise Paul Wise committed [621746]

    use right config header

  • Paul Wise Paul Wise committed [5b0897]

    fix ftbfs

  • Paul Wise Paul Wise committed [aa3a2a]

    fix build

  • Paul Wise Paul Wise committed [7e1fc7]

    fix building

  • Paul Wise Paul Wise committed [9fdd4b]

    WIP

  • Paul Wise Paul Wise committed [87a9db]

    WIP: Enable window resizing and keep the correct aspect ratio.

  • Paul Wise Paul Wise committed [55553a]

    Add a recording of the frogs in the pond at La Escuela de la Mariposa

  • Paul Wise Paul Wise committed [7fe9ad]

    WIP: gluPerspective replacement

  • Paul Wise Paul Wise committed [991d97]

    WIP

  • Paul Wise Paul Wise committed [647a72]

    WIP joystick fixes

  • Paul Wise Paul Wise committed [3ec624]

    wip

  • Paul Wise Paul Wise committed [c47cd3]

    wip

  • Paul Wise Paul Wise committed [fbf6b4]

    WIP

  • Paul Wise Paul Wise committed [6e4ef6]

    WIP

  • Paul Wise Paul Wise committed [6924d5]

    wip

  • Paul Wise Paul Wise committed [a72dbc]

    wip

  • Paul Wise Paul Wise committed [a8276b]

    SDL2: Destroy the old window when changing the window size

  • Paul Wise Paul Wise committed [fb75a3]

    wip

  • Paul Wise Paul Wise committed [e59779]

    SDL2: Fix window event handling

  • Paul Wise Paul Wise posted a comment on ticket #5

    On Tue, 2022-09-20 at 00:43 +0000, Stephan Sokolow wrote: It's a bit incomplete. Aside from me being a completionist and a perfectionist, I'm not sure it'll pass validation, Is there a command-line validator tool for the format I should use? You'll probably see me offering up a patch to expand your Appstream XML out to something like [this] Great, thanks. Speaking of which, would you like me to add a [bugtracker] element to the Appstream XML for Tomatoes when I add the x-checker-data definitions...

  • Paul Wise Paul Wise posted a comment on ticket #5

    On Mon, 2022-09-19 at 06:58 +0000, Stephan Sokolow wrote: No problem. As long as you're OK with it, I'd be willing to put together a build manifest and Appstream XML for it. Please do. There is an Appstream XML file in the upstream git repo already, hopefully it is suitable for Flathub too. Would you prefer I put something up on my personal GitHub account for you to review before I do the "fork new-pr on flathub, put your submission in it, open a PR, and let them review it" dance and involve a submission...

  • Paul Wise Paul Wise posted a comment on ticket #5

    Thanks for the suggestion and sorry for the delay in responding. I agree that it would be useful for Hex-a-Hop to be available on Flathub for folks who use immutable systems like Fedora Silverblue or SteamOS. Since Flatpak is a packaging system I think that the packaging files should be maintained separately to the upstream project. The appropriate location would be where separate Flatpak packaging is often stored. For Flathub that seems to be in a git repository in the @flathub organisation on GitHub....

  • Paul Wise Paul Wise posted a comment on ticket #22

    config.guess is not in the git repository, only the release tarballs. Please re-run the autogen script during your build process to update the config.guess file. Your distribution should be doing this for every package already, otherwise you can't be sure that you will be able to rebuild the configure/Makefile files. The next release tarball will of course update config.guess. -- bye, pabs https://bonedaddy.net/pabs3/

  • Paul Wise Paul Wise modified ticket #21

    icns2png.c:70: possible missing "," ?

  • Paul Wise Paul Wise posted a comment on ticket #21

    Thanks for the report, I have fixed this in the git repository with this commit: https://sourceforge.net/p/icns/code/ci/921f972c461c505e5ac981aaddbdfdde97e8bb2b/ BTW, if you have any further changes, I suggest you use the SourceForge merge requests feature. First you make a fork of the git repository, then you push to your fork, then you request we merge your fork into the main git repository. https://sourceforge.net/p/icns/code/fork https://sourceforge.net/p/icns/code/merge-requests/

  • Paul Wise Paul Wise committed [921f97]

    Add missing comma to the list of image size strings

  • Paul Wise Paul Wise posted a comment on ticket #546

    Is the copy of the LZMA SDK in NSIS identical to the upstream one or has it been modified for NSIS?

  • Paul Wise Paul Wise posted a comment on ticket #222

    SourceForge supports forking and merge requests too: https://sourceforge.net/p/sox/code/fork/ https://sourceforge.net/p/sox/code/forks/ https://sourceforge.net/p/sox/code/merge-requests/

  • Paul Wise Paul Wise posted a comment on discussion General Discussion

    Are you planning on packaging cdesktopenv for Debian? If so, these pages might be helpful: https://bugs.debian.org/689098 https://mentors.debian.net/intro-maintainers

  • Paul Wise Paul Wise committed [481b7d]

    When saving PNG use original data instead of re-encoding

  • Paul Wise Paul Wise committed [8d1901]

    Version bump

  • Paul Wise Paul Wise committed [86f813]

    wip

  • Paul Wise Paul Wise committed [27564b]

    wip

  • Paul Wise Paul Wise committed [92986e]

    Merge Debian changes from the last two uploads

  • Paul Wise Paul Wise committed [68a69f]

    Reflect the VCS change in debian/changelog

  • Paul Wise Paul Wise committed [c9be3b]

    wip

  • Paul Wise Paul Wise committed [b9b069]

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  • Paul Wise Paul Wise committed [10420b]

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  • Paul Wise Paul Wise committed [3e4ad5]

    FIXME: size elements should be unsigned!

  • Paul Wise Paul Wise committed [afeba7]

    GNU poke

  • Paul Wise Paul Wise committed [2652c5]

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  • Paul Wise Paul Wise committed [d7783b]

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  • Paul Wise Paul Wise committed [5ac1fb]

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  • Paul Wise Paul Wise posted a comment on discussion Help

    Point taken re GIF, although I'm fairly sure modern video codecs compress more than GIF can, and modern HTML features allow using videos in a similar way to how old browsers treated GIF. The code is in C++ and OpenGL, with an in-progress port to OpenGL ES. -- bye, pabs https://bonedaddy.net/pabs3/

  • Paul Wise Paul Wise posted a comment on discussion Help

    Sounds like you are talking about a new menu item that brings up a new screen listing the powerups. Unfortunately there isn't enough room on the menu for any new menu items. Another approach might be to extend the in-game tips (we already have one for super shields), so that when a powerup appears for the first time, a tip appears telling you what it does. The screenshots unfortunately aren't easy to recreate or modify since they are just captures during games created by user input. I'd like to make...

  • Paul Wise Paul Wise committed [f3647a]

    WIP

  • Paul Wise Paul Wise committed [69a0a3]

    wip

  • Paul Wise Paul Wise committed [6b9f17]

    Add a recording of the frogs in the pond at La Escuela de la Mariposa

  • Paul Wise Paul Wise committed [79ea02]

    WIP

  • Paul Wise Paul Wise committed [e62d99]

    WIP: Enable window resizing and keep the correct aspect ratio.

  • Paul Wise Paul Wise committed [641be2]

    WIP: gluPerspective replacement

  • Paul Wise Paul Wise committed [0eca52]

    WIP

  • Paul Wise Paul Wise committed [55f1b7]

    fix build

  • Paul Wise Paul Wise committed [b82b5d]

    fix ftbfs

  • Paul Wise Paul Wise committed [74e73b]

    WIP

  • Paul Wise Paul Wise committed [c303f8]

    fix building

  • Paul Wise Paul Wise committed [0f8b9d]

    use right config header

  • Paul Wise Paul Wise committed [b21e41]

    WIP joystick fixes

  • Paul Wise Paul Wise committed [cd3670]

    Initial attempt at an SDL_ttf text rendering backend

  • Paul Wise Paul Wise committed [311433]

    foo

  • Paul Wise Paul Wise committed [5e7fe3]

    use right config header

  • Paul Wise Paul Wise committed [19b1c0]

    fix ftbfs

  • Paul Wise Paul Wise committed [1a99a0]

    WIP: working now, but ugly

  • Paul Wise Paul Wise committed [16c57c]

    WIP: no longer stretched, still ugly

  • Paul Wise Paul Wise committed [464e55]

    wip

  • Paul Wise Paul Wise posted a comment on discussion Help

    That is weird, it is the first link on the website so Google should be finding it easily. Maybe because the website is not on https, Google is penalising it. I have switched it over to https in the admin, it should get the redirect to https added soon. If I search for "Chromium BSU powerups" it tells me to do a search for "Chromium BSU power ups" instead and if I search for that then the info page is the second result in the links, so maybe I just need to add the word without a space to the page...

  • Paul Wise Paul Wise posted a comment on discussion Help

    The powerups are actually already documented on the website: http://chromium-bsu.sourceforge.net/info.html This file is also in the source code: https://sourceforge.net/p/chromium-bsu/code/ci/master/tree/data/doc/info.html I see the powerups are not documented in the manual page, it would be good if you could send a patch for that, otherwise I can do it later. -- bye, pabs https://bonedaddy.net/pabs3/

  • Paul Wise Paul Wise posted a comment on discussion Help

    There are three different coloured skull powerups: The red/orange skull gives you double fire rate for the starting weapon. The green skull gives you a centrally fired slow moving blue-green column that does lots more damage than the starting weapon. The blue skull gives you a pair of blue balls alternately fired at a fast rate from either side of the ship outside your starting weapons, these do the most damage of all three weapons. There are three different coloured penguin powerups: The blue one...

  • Paul Wise Paul Wise updated merge request #1

    Assorted cleanups in preparation for SDL2 port

  • Paul Wise Paul Wise posted a comment on merge request #1

    Merged the new branch, thanks!

  • Paul Wise Paul Wise posted a comment on merge request #1

    Lets defer the cmake removal for now.

  • Paul Wise Paul Wise posted a comment on merge request #1

    Looks good, a couple of thoughts/questions: Is the SDL_endian.h change compatible with SDL 1.2? The FATAL merge should probably have some whitespace before the #endif. I would move the FATAL commits before the SDL_Init commit so that the commit checking the SDL_Init return can be eliminated in favour of the one making it use FATAL. I'm not sure about the cmake removal, since cmake is a lot easier to use on non-Linux platforms than autotools.

  • Paul Wise Paul Wise posted a comment on ticket #7

    I have proposed to the SDL folks to accept SDL_Pango within their new GitHub org.

  • Paul Wise Paul Wise posted a comment on ticket #7

    I have written the attached cvs2git script to convert the CVS repo to git.

  • Paul Wise Paul Wise posted a comment on ticket #7

    On second thought I think the best option would be to move sdlpango to the new libsdl-org GitHub organisation, where it can be maintained by the libSDL community. https://github.com/libsdl-org

  • Paul Wise Paul Wise posted a comment on ticket #7

    SourceForge has a procedure to take over projects, I suggest doing that instead of forking this project.

  • Paul Wise Paul Wise posted a comment on ticket #20

    Thanks for the information. Could you also share the modifications that you used to confirm the information on WikiPedia? The output of git format-patch would be the best option. -- bye, pabs https://bonedaddy.net/pabs3/

  • Paul Wise Paul Wise posted a comment on ticket #20

    Thanks for the information. Could you also share the modifications that you used to confirm the information on WikiPedia? A link to your git repo containing the modifications would be the best option, otherwise the output of git format-patch would work too.

  • Paul Wise Paul Wise committed [182704]

    icnsutil: add missing icon names

  • Paul Wise Paul Wise committed [382937]

    Add support for 64px ARGB (icp6) icons

  • Paul Wise Paul Wise committed [0abd21]

    Split some long and repetitive if statements into multiple lines

  • Paul Wise Paul Wise committed [efdbe5]

    Add support for 128px ARGB (ic07) icons

  • Paul Wise Paul Wise committed [e60826]

    Remove unnecessary parentheses

  • Paul Wise Paul Wise committed [49362b]

    add call to set interlace handling required by libpng 1.6.x or later

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