Uou! I will definitely try to put an update. Maybe the error that occurs when the Pitch axis in the game il-2 Battle of Stalingrad will disappear... I will inform you about this later.
Hello everyone I managed to do a combined review of TrackIR 5 with further processing of its axes by buttons. I've been using it for two months. Here's the video: https://www.youtube.com/watch?v=Fiev9JA-14w&t=60s and https://www.youtube.com/watch?v=ir3jLJHKKGI&t=1323s -here FT NOIR watch from 22: 00 minutes.
Oh, i am sorry. For IL-2, in Opentrack problem full diapazon Pitch axes also exists. https://github.com/opentrack/opentrack/issues/701 I will try to look in config of a game existence of coefficient of recalculation on this axis...
Hello Wim, IL2 support TrackIR5 (Natural Point), but there is no: - dynamic dead zone, gaze floats when stopped especially when FOV in max, the image trembles with small movements of the head - in all soft, both in tracking programs and in the games themselves, it is not possible to make a fixed offset on the axis, so that the tracker continued to work in full view - in GlovePIE, you can use the data obtained from the Tracker to do whatever you want with little programming skills Bug Pitch in ftnoir:...
You'd be surprised. I use TrackIR5 --> GloviePIE(my script)-->OSC protocol-->FaceTrackToNoIR 200. I am pilot of IL-2 Battle of Stalingrad, and i managed to control the axes of TrackIR5 the using the buttons, which act on them in script GloviePIE. It's fantastic, and I dreamed about it more then six months. But in ftnoir there is an annoying bug on axes pitch: angle 180 degrees trackir = 90 degrees in game. If you set the maximum value of 180 degrees in the pitch curve window, when the tracker crosses...
I have been working on this issue for 3 weeks, but I do not have enough programming experience.
You'd be surprised. I use TrackIR5 --> GloviePIE(my script)-->OSC protocol-->FaceTrackToNoIR 200. I am pilot of IL-2 Battle of Stalingrad, and i managed to control the axes of TrackIR5 the using the buttons, which act on them in script GloviePIE. It's fantastic, and I dreamed about it more then six months. But in ftnoir there is an annoying bug on axes pitch: angle 180 degrees trackir = 90 degrees in game. If you set the maximum value of 180 degrees in the pitch curve window, when the tracker crosses...
SendOsc('localhost', 5550, /gyrosc/gyro, Yaw, Pitch, Roll) - on tracker "Primary" SendOsc('localhost', 6660, /gyrosc/xyz, X, Y, Z) - on tracker "Secondary" Its work! And 6DOF than anable! (in combing of two ports)