Got it! Thanks so much. Not possible to use bgolly with scripts? Thanks for your help.
Sorry, you asked: What error message do you see in Golly when you try to run a Python script like bricklayer.py? Here is the output: N-Pro:Python n$ pwd /Applications/Golly-3.2-Mac/Scripts/Python N-Pro:Python n$ python --version Python 2.7.15 N-Pro:Python n$ python bricklayer.py Traceback (most recent call last): File "bricklayer.py", line 3, in <module> from glife import * File "/Applications/Golly-3.2-Mac/Scripts/Python/glife/__init__.py", line 4, in <module> import golly ImportError: No module...
Sorry, you asked: What error message do you see in Golly when you try to run a Python script like bricklayer.py? Here is the output: N-Pro:Python n$ pwd /Applications/Golly-3.2-Mac/Scripts/Python N-Pro:Python n$ python --version Python 2.7.15 N-Pro:Python n$ python bricklayer.py Traceback (most recent call last): File "bricklayer.py", line 3, in <module> from glife import * File "/Applications/Golly-3.2-Mac/Scripts/Python/glife/init.py", line 4, in <module> import golly ImportError: No module named...
Sorry, you asked: What error message do you see in Golly when you try to run a Python script like bricklayer.py? Here is the output: N-Pro:Python n$ pwd /Applications/Golly-3.2-Mac/Scripts/Python N-Pro:Python n$ python --version Python 2.7.15 N-Pro:Python n$ python bricklayer.py Traceback (most recent call last): File "bricklayer.py", line 3, in <module> from glife import * File "/Applications/Golly-3.2-Mac/Scripts/Python/glife/init.py", line 4, in <module> import golly ImportError: No module named...
Sorry, you asked: What error message do you see in Golly when you try to run a Python script like bricklayer.py? Here is the output: ` N-Pro:Python n$ pwd /Applications/Golly-3.2-Mac/Scripts/Python N-Pro:Python n$ python --version Python 2.7.15 N-Pro:Python n$ python bricklayer.py Traceback (most recent call last): File "bricklayer.py", line 3, in <module> from glife import * File "/Applications/Golly-3.2-Mac/Scripts/Python/glife/init.py", line 4, in <module> import golly ImportError: No module named...
Sorry, you asked: What error message do you see in Golly when you try to run a Python script like bricklayer.py? Here is the output: N-Pro:Python n$ pwd /Applications/Golly-3.2-Mac/Scripts/Python N-Pro:Python n$ python --version Python 2.7.15 N-Pro:Python n$ python bricklayer.py Traceback (most recent call last): File "bricklayer.py", line 3, in <module> from glife import * File "/Applications/Golly-3.2-Mac/Scripts/Python/glife/__init__.py", line 4, in <module> import golly ImportError: No module...
Thanks for the quick reply. My version of python is "Python 2.7.15". Mac OS X is 10.12.6. I am trying to run the scripts from the /Applications/Golly-3.2-Mac/Scripts/Python directory, as it was installed from the sourceforge download. Help, Patterns, Rules folders are all there. Could be a "multiple versions of python problem", but I think I only have 2 versions (homebrew at /usr/local/opt/python@2/bin/python (my default) and apple original at /usr/bin/python(which is 2.7.10)), and I tried them both...
Sorry for such a dumb question... I downloaded golly (mac version) It is installed and runs just fine. But I can't run any python scripts because I don't have the golly module installed. How do I get it? I tried "pip install golly"... no joy. I see no evidence of anyone else having this problem, which is evidence that this is a dumb question...