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  • Modified a comment on discussion General Discussion on DxWnd

    Finally I found how the palettes working for bikers sprites. - I've manually comparing the color indexes in HIBOB.DAT with corresponding colours in PALETTE.RAW. - Then i found a sequence of colors (0x50, 0x51, 0x52, 0x53) and compare it with screenshots and palette raw data. So I found that sequence (0x2C, 0x2D, 0x20, 0x37). - Then I've made a binary search in RoadRash.exe and finally found it! There is 15 blocks of 256 bytes (coresponding to palette size) - Then for testing purposes I remapped the...

  • Posted a comment on discussion General Discussion on DxWnd

    Here how it looks when i found it

  • Posted a comment on discussion General Discussion on DxWnd

    Finally I found how the palettes working for bikers sprites. - I've manually comparing the color indexes in HIBOB.DAT with corresponding colours in PALETTE.RAW. - Then i found a sequence of colors (0x50, 0x51, 0x52, 0x53) and compare it with screenshots and palette raw data. So I found that sequence (0x2C, 0x2D, 0x20, 0x37). - Then I've made a binary search in RoadRash.exe and finally found it! There is 15 blocks of 256 bytes (coresponding to palette size) - Then for testing purposes I remapped the...

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neparij
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