The attached outlines steps i used for setting up wxWidgets with Visual Studio (2019 in my case) to enable updating and recompile of AuroraMon to create a Windows executable application. The core steps are taken from this guide https://rhyous.wordpress.com/2009/12/16/how-to-compile-a-wxwidgets-application-in-visual-studio-2008/. Full acknowledgement to Rhyous.com for this guide. It helped me a lot. Other sources that aided me in achieving this set up with MSVS2019 and wxWidgets are https://www.youtube.com/watch?v=sRhoZcNpMb4...
Hi, has any one tried to compile (make) the source code in to a windows executable? If so got any instructions to share on how to do this? Assuming you’d use Visual Studio, then create a new C++ desktop project, importing the existing .cpp files and configure to use the existing MAKE file. However to me, and c++ isn’t where I have much programming experience, and that MAKE file looks to be more for linux, not so much for windows. Thanks in advance. Neil