IMPROVEMENTS ON THE ANDROID VERSION
How to contribute
How to contribute
forcestart feature
forcestart feature
An addition: forcestart should automatically be triggered when >61% of the players...
Desired Behavior
Menu ideas
Desired Behavior
Home
Home
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Ideas
Ideas
forcestart feature
Some gametype ideas here: https://forums.unrealtournament.com/forumdisplay.php?4...
rpickup should be added to the menu. rulemaker would change teams with a keypress...
Roadmap
Roadmap
Desired Behavior
Roadmap
Rulemaker
Menu ideas
implement QL acceleration
yep this is happenning on both my pcs on 4993 and 4994 JOIN SERVER loads the obsolete...
FTEdroid.apk not clear about directory to copy game files
add a token to description on particle.cfg files
serverbrowser on 4993 is the new one
you replied by email and I understand. so it is working, just doesnt detect if it...
plug_sbar isn't working
new serverbrowser doesn't show players in nq servers
hud_ownfrag doesn't work
in the /listparticle command, add information about the required command value of...
print information on /list* commands
cant download demos from server!
my config attached. we can test together in a server. me running ezcake with the...
Teambinds problems!!
smackdown synonym is ok cvarlist works but does't allow a parameter to filter (cvarlist...
synonyms
You can close this. with /dir a list of files is printed on the console, so it's...
it no longer lags. however it doesn't play demo .qwd scenario: observe a server record...
i've seen you implemented /connectbr, but didn't make it default good enough. must...
you're smart, figure out a way =) ok, not need by detault, but a cvar would control...
C/V keys work! but sb_alpha does nothing also its showing "press k for keybinds",...
disconnect then reconnect seems to solve the issue
spectating then join, player model is shown
also <space> should be ignored as a filter should update server list as an alternative...
also on the bottom serverinfo: players who are spectating shouldn't get -99 frags...
buggy local demo recording
server browser improvements
for MVD's: unfortunately cl_gameclock isn't shown when playing .mvd 's and hud_gameclock...
Close this. it is already supported. i tested on a server that didn't had bloodfest....
yes, cl_gameclock seems to be working fine! just hud_gameclock isn't at the mome...
ok how about supporting qw:// links? so user can connect to qtv via browser
add bloodfest support
AND on regular KTX servers on endgame there's no scoreboard. me the other dude experienced...
shaft beam dissapears often
it happens exactly the same (both issues) on a ktx ffa servers
issue on a fodffa server
fix gameclock
add hud_teaminfo
qtvplay from serverbrowser
implement automatic best route lookup
you're prolly right, how about renaming SINGLE PLAYER to NEW GAME, and move load&save...
can't edit the text, i've made a mistake there on Multiplayer and DEMOS i meant:...
browse & preview skins, charsets and more
suggestion for the new menu
yes. fixed
the changes i've made to "correct" bug #8 caused this. (i've moved stuff from ktx.cfg...
the changes i've made to "correct" bug #8 caused this. (i've moved stuff from ktx.cfg...
Windows server config files incorrect
so, i've updated the configs. all of them. you can close this one
add to ktx/configs/usermodes/ctf/default.cfg and maybe clan arena cfg also: set k_lockmode...
get from deurk's ktx: everything from ktx/configs/usermodes/matchless/* map-specific...
add to ktx/configs/usermodes/ctf/default.cfg set k_lockmode 0 // number of players...
Missing in: 1on1/ra/default.cfg set k_count 3 // countdown before match starts (...
CLIENT CONFIGURATION nquake suggested changes to the default config.cfg: set sensfactor...
Missing in: 1on1/ra/default.cfg set k_count 3 // countdown before match starts (seconds)...
Missing in: 1on1/ra/default.cfg set k_count 3 // countdown before match starts (...
huh, can't edit the original... the ones in italic are to include in the server aswell...
For reference, here's the actual list of maps included in nQuakesv: 3ebluebeta.bsp...
update maps on packages
Yea, you can close this as nquake already does this.
portX.cfg is built on the installation script empezar refused to add more lines there,...
portX.cfg is build on the installation script empezar refused to add more lines there....
also move from ktx.cfg set k_defmap dm6 // server homemap. server will change to...
nquakesv configuration files improvements
its valid if you want to include ready-to-play ctf in nquake.... 2014-03-16 9:55...