Activity for mukuste

  • mukuste mukuste committed [r1591]

    Some cleanup to Mesh and Primitive class.

  • mukuste mukuste committed [r1590]

    Fixed primitive collisions (proper triangle win...

  • mukuste mukuste committed [r1589]

    Removed superfluous inline specifiers.

  • mukuste mukuste committed [r1588]

    Primitive optimization: never use dynamic VB.

  • mukuste mukuste committed [r1586]

    Cleanup and minor bugfixes to collision code.

  • mukuste mukuste committed [r1574]

    Delete duplicate macro

  • mukuste mukuste committed [r1572]

    Fix FPU bug AGAIN

  • mukuste mukuste committed [r1555]

    Implemented screen shake during nudge and got r...

  • mukuste mukuste committed [r1520]

    Got rid of VectorInt

  • mukuste mukuste committed [r1519]

    GetRgVertex and co now always operate on std::v...

  • mukuste mukuste committed [r1518]

    More refactoring of GetRgVertex stuff

  • mukuste mukuste committed [r1517]

    Replaced PinTable::m_vimage by std::vector

  • mukuste mukuste committed [r1516]

    Some code simplification and cleanup.

  • mukuste mukuste committed [r1514]

    Fixed collision bug with walls with perfect rig...

  • mukuste mukuste committed [r1513]

    Added support for script-side callback "OnBallB...

  • mukuste mukuste committed [r1512]

    Fix type mismatch warning.

  • mukuste mukuste committed [r1511]

    Update CMakeLists (WIP)

  • mukuste mukuste committed [r1126]

    Made primitives use wrapping texture coordinates.

  • mukuste mukuste committed [r1125]

    Some small bugfixes to the OBJ loader.

  • mukuste mukuste committed [r1124]

    Small optimization to OBJ loader.

  • mukuste mukuste committed [r1123]

    Implemented loading of .obj meshes with non-tri...

  • mukuste mukuste committed [r1122]

    Fixed bug with D3D forcing the FPU into single-...

  • mukuste mukuste committed [r1121]

    Some refactoring towards using 2D/3D splines ge...

  • mukuste mukuste committed [r1120]

    Unified implementations of GetRgVertex, and som...

  • mukuste mukuste committed [r1119]

    Simplified and commented the FlatWithAccuracy()...

  • mukuste mukuste committed [r1115]

    Major optimizations to drawing many/large primi...

  • mukuste mukuste committed [r1108]

    Fixed the fix for primitives not moving in editor.

  • mukuste mukuste committed [r1105]

    Added 3D Catmull-Rom spline.

  • mukuste mukuste committed [r1102]

    Bugfix: magnify tool didn't show the proper cur...

  • mukuste mukuste committed [r1101]

    *) Added Height field to ramp dragpoints (no ef...

  • mukuste mukuste committed [r1100]

    Small optimization to spline computation.

  • mukuste mukuste committed [r1099]

    Minor ATL cleanup.

  • mukuste mukuste committed [r1098]

    Made RenderDevice non-const in all interfaces.

  • mukuste mukuste committed [r1096]

    Removed ComControl editable.

  • mukuste mukuste committed [r1095]

    Major overhaul to handling of Editables in the ...

  • mukuste mukuste committed [r1094]

    Bugfix on item deletion.

  • mukuste mukuste committed [r1093]

    Cleanup to type name handling.

  • mukuste mukuste committed [r1092]

    Removed old ULTRAPIN code.

  • mukuste mukuste committed [r1091]

    Removed dongle support.

  • mukuste mukuste committed [r1090]

    Removed ancient VBA code.

  • mukuste mukuste committed [r1089]

    Major cleanup to IEditable creation and declare...

  • mukuste mukuste committed [r1088]

    Bugfix to selection code.

  • mukuste mukuste committed [r1087]

    Implemented runtime check for Direct3D resource...

  • mukuste mukuste committed [r1086]

    Fixed many Direct3D resource leaks, device shou...

  • mukuste mukuste committed [r1085]

    New global script function "GetElementByName" t...

  • mukuste mukuste committed [r1084]

    Added a global script function GetElements() wh...

  • mukuste mukuste committed [r1082]

    Added a new global script function GetBalls() w...

  • mukuste mukuste committed [r1081]

    Fixed bug in Select Element dialog box where se...

  • mukuste mukuste committed [r1080]

    Again put in the code for central version speci...

  • mukuste mukuste committed [r1079]

    Made ball vertex buffer not dynamic (is only fi...

  • mukuste mukuste committed [r1078]

    Fixed bug with loading non-mesh primitives.

  • mukuste mukuste committed [r1077]

    Fixed bug in vertex declaration.

  • mukuste mukuste committed [r1075]

    Major cleanup to primitives; started extracting...

  • mukuste mukuste committed [r1074]

    Removed some DX7 cruft.

  • mukuste mukuste committed [r1073]

    Also made decals and flashers respect the outli...

  • mukuste mukuste committed [r1072]

    Updated default table for new lights.

  • mukuste mukuste committed [r1071]

    Fixed default light orientations.

  • mukuste mukuste committed [r1070]

    Renamed Flasher and Ramp property IsVisible to ...

  • mukuste mukuste committed [r1069]

    Solid/Outline option is now stored in registry.

  • mukuste mukuste committed [r1068]

    Fixed Z coordinates of light sources being inve...

  • mukuste mukuste committed [r1063]

    Implemented new opacity model for ramps and rem...

  • mukuste mukuste committed [r1062]

    Made dynamically rendered walls respect the "Vi...

  • mukuste mukuste committed [r1061]

    Clamp opacity to 0..255.

  • mukuste mukuste committed [r1058]

    Implemented I/O for new wall transparency and c...

  • mukuste mukuste committed [r1057]

    Implemented alpha walls.

  • mukuste mukuste committed [r1052]

    Moved grid/backdrop options into View/Preferenc...

  • mukuste mukuste committed [r1051]

    Bugfix to solid/outline code.

  • mukuste mukuste committed [r1050]

    Fixed wrong direction of VP9 normals in some pl...

  • mukuste mukuste committed [r1049]

    Some cleanup to light source code.

  • mukuste mukuste committed [r1048]

    Camera transform is now stored in the view matrix.

  • mukuste mukuste committed [r1047]

    Fixed view and projection matrices (have consis...

  • mukuste mukuste committed [r1046]

    Got rid of GPINFLOAT define.

  • mukuste mukuste committed [r1045]

    Fixed bugs in VP9 camera fitting routine.

  • mukuste mukuste committed [r1044]

    Rearranged menus; fixed some bugs with enabling...

  • mukuste mukuste committed [r1043]

    New feature: can switch editor between solid an...

  • mukuste mukuste committed [r1042]

    Swapped location of Layer and Preferences menus.

  • mukuste mukuste committed [r1041]

    Bugfix: update position fields when moving obje...

  • mukuste mukuste committed [r1023]

    Some updates to Changelog, getting ready for re...

  • mukuste mukuste committed [r1021]

    Implemented checkbox for software vertex proces...

  • mukuste mukuste committed [r1020]

    Improved description of frame limiting feature ...

  • mukuste mukuste committed [r1019]

    Cleaned up registry code and fixed bools gettin...

  • mukuste mukuste committed [r1018]

    Updated todo list.

  • mukuste mukuste committed [r1017]

    Disabled MSAA for now until we can fix the flic...

  • mukuste mukuste committed [r1016]

    Updated todo list.

  • mukuste mukuste committed [r1015]

    Forgot file vpversion.h.

  • mukuste mukuste committed [r1014]

    Fixed bug/crash with blinking light controlled ...

  • mukuste mukuste committed [r1013]

    Added new version commands to reference.

  • mukuste mukuste committed [r1012]

    Made VP version specified in a single place and...

  • mukuste mukuste committed [r1011]

    Removed unused vbatestres.rc file.

  • mukuste mukuste committed [r1010]

    Merged jsm174/reorganize3:

  • mukuste mukuste committed [r1009]

    Tweaked ball in kicker offset hack to be strong...

  • mukuste mukuste committed [r1007]

    Implemented a hack to improve the ball in kicke...

  • mukuste mukuste committed [r1006]

    Added missing file vpinballres.rc.

  • mukuste mukuste committed [r1005]

    Removed some unnecessary includes of stdafx.h i...

  • mukuste mukuste committed [r1004]

    Merged jsm174/reorganize2, step 2: replaced Vis...

  • mukuste mukuste committed [r1003]

    Merged jsm174/reorganize2, step 1: renamed vbat...

  • mukuste mukuste committed [r1002]

    Fixed warning about float to LONGLONG conversio...

  • mukuste mukuste committed [r1001]

    Bugfix: gates could not be made visible through...

  • mukuste mukuste committed [r993]

    Updated DX9 TODO list.

  • mukuste mukuste committed [r992]

    Fixed transparent textboxes.

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