fixed creation of physics objects not taking sc...
Fixed the matrixToHpr function which enabled us...
included shortcuts tab to the about STAGE dialo...
Removed input library code from dtCore and put ...
removed unnecessary input libraries(winmm, ul, ...
added xml for use with the animation viewer
Merged core functionality from dtChar::Model in...
updated the viewer with a LOD slider
added fault tolerance and error alerts to the v...
enabled the re-loading/opening of models in the...
made toolbar modifications to the the animation...
updated toolbar images
fixed broken animation signals
added basic wireframe toggles
changed spinner to use doubles
rearranged the subgraph setup and added shadedw...
added a new toolbar and menu
cleaned up some formatting and changed hard cod...
added skeleton code for the animationgameactor
changed animation from sequence to choice
added skeletal mesh resource type for use with ...
added lib export
began modifications for integrating the Cal3DAn...
fixed relative path issue
skeletal models now appear in the editor
fixed cal3d loader to correctly use the relativ...
Added an icon to STAGE to launch the animation ...
added the ability to launch several delta tools...
fixed material issue with re-attaching meshes u...
added experimental track editing code that uses...
fixed improper export of AnimationGameActor::Pr...
changed property flag to make it writable
changed bone functions names to eliminate "core"
changed parentbone function to use "core" data ...
updated the quaternion conversion between cal3d...
fixed bug in GetCoreAnimationKeyframeCount that...
Added new function to give the number of keyfra...
Critical fix of all model wrapper functions usi...
Added new utilities functions and classes relat...
fixed parameter name change without changing co...
added comments
added functionality for use with the new celest...
moved celestial triangle finding function into ...
added unit tests for deltadrawables to verify p...
Added additional deltadrawable orphan test to e...
updated boost version #
updated projects to use the new python and boos...
fixed comment block
Fixed TestMatrixEulerConversions test to not us...
added missing include file for vc project template
updated projects to use the current boost lib
merged changes from community user "Angela"
merged changes from community user Boris
updated subeditor toolbar to display a messageb...
changed project settings back to using the numb...
disabled warning 4290
altered librarypathseditor to not show unusable...
ensured that the proxies were destroyed while t...
modified OnShutdown to close the map instead of...
added <cfloat> to appease our debian user(s) :P
changed some questionable scoping on QProcess e...
fixed a on exit crash by ensuring objects were ...
removed #pragma directive for several reasons:
Fixed a bug where when bringing up the help win...
Added a pointer in the TargetTriangle struct to...
removed dead code that wasn't doing anything as...
fixed a bug where models were getting loaded af...
swapped out a manual clamping with the dtUtil v...
spelling fix
spelling fix
rewrote shader system... j/k spelling (last time)
Added some constants to make the code more read...
Added brad's fix for the vertex buffer binding ...
Removed the 3rd test (unnecessary) for determin...
fixed typos/style
Added a function to get the absolute bone rotat...
Fixed celestial coordinate calculation to work ...
Added convenience function for checking if a "r...
Added a function to determine when an animation...
Added separate clamping functions for max and min
fixed typo
fixed the qt .pro file so that it would generat...
Enhanced the ShaderParamOscillator to be able t...
Fixed possible cycle bug
fixed typo
Added progress bars to each animation in order ...
disable auto near far calculation because somet...
Creating new branch to integrate blended invers...
removed leftover trackitem implementation
Added pose mesh classes to dtAnim and modified ...
Added full display for pose mesh vertices in th...
added bone and vertex data to the property tab
Added ability to zoom to a particular mesh by d...
Added the ability to click in the pose meshes a...
added edge display
Added triangle highlighting for the currently a...
removing files so that the filename case can be...