Hey Stian! Could you gve me the link to the Discord group?! Dnia 20 lipca 2024 09:18 Stian Grenborgen < stiangre@users.sourceforge.net > napisał(a): We should consider how the player is going to use the interface when choosing a layout. In my examples, I have deliberately placed everything that should be dragged to/from the cargo hold around that very cargo hold: In addition, the panel for sailing to the new world should be right next to the "Currently in Port" panel. The layout in the example...
https://www.youtube.com/watch?v=RNwXktQt_3U
https://www.youtube.com/shorts/8BN0dfHwSwk
Please drop me an invite :>
https://www.youtube.com/watch?v=2fErmDfwrwQ
I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thoght about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with that map scale IMHO.
I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with that map scale IMHO.
I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with those distances IMHO.