Activity for Misiulo

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Hey Stian! Could you gve me the link to the Discord group?! Dnia 20 lipca 2024 09:18 Stian Grenborgen < stiangre@users.sourceforge.net > napisał(a): We should consider how the player is going to use the interface when choosing a layout. In my examples, I have deliberately placed everything that should be dragged to/from the cargo hold around that very cargo hold: In addition, the panel for sailing to the new world should be right next to the "Currently in Port" panel. The layout in the example...

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    https://www.youtube.com/watch?v=RNwXktQt_3U

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    https://www.youtube.com/shorts/8BN0dfHwSwk

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    Please drop me an invite :>

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    https://www.youtube.com/watch?v=2fErmDfwrwQ

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thoght about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with that map scale IMHO.

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with that map scale IMHO.

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with those distances IMHO.

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with those distances IMHO.

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    https://www.youtube.com/watch?v=q92D56ua8mY

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I like the visual concept of this video. Maybe in FreeCol 2 instead of blocky maps we could use realistic map and divide it into fields. https://www.youtube.com/watch?v=7RtwhzOM7ks

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I like the visual concept of this video. Maybe in FreeCol 2 instead of blocky maps we could use realistic map and draw the fields on it. https://www.youtube.com/watch?v=7RtwhzOM7ks

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I like the visual concept of this video. Maybe in FreeCol 2 instead of blocky maps we could use realistic maps and the draw fields on it. https://www.youtube.com/watch?v=7RtwhzOM7ks

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I like the visual concept of this ovie. Maybe in FreeCol 2 instead of blocky maps we could use realistic maps and the draw fields on it. https://www.youtube.com/watch?v=7RtwhzOM7ks

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    I like the visual concept of this ovie. Maybe in FreeCol 2 instead of blocky maps we could use realistic maps and the draw fields on it.

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Or sth like this: It still needs work but it's a demo. I like the colours :)

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Or sth like this :) It still needs work but it's a demo. I like the colours.

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Or sth like this :) It still needs work but it;s a demo. I like the colours.

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Free Col II : Conquer New Worlds

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Did you use AI? My idea is a full, complete set of images. The variations are NOT as important!

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Some more arrangements of the Free COl II Logo:

  • Misiulo Misiulo posted a comment on discussion FreeCol

    And YES, THAT too may get done some day. Lord willing. But just look at this shit! I downloaded Blender 5.0 BETA and it doesn;t load pictures so can;t even add a texture... ARRRGH!!!

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Some more generic logos by the AI:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites offering...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, that's is just smartass talk for various option on one of the websites who...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col2. I mean Free Col already has a logo. But what about the next part, Free Col 2, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, ths is just smartass talk for various otion on one of the any websites who...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, ths is just smartass talk for various otion on one of the any websites...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Some Generic logos by the AI:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, ths is just smartass talk for various otion on one of the any websites...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Some Generic logos by the AI:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as just a tool. Which can be used to multiply our ability to create stuff. As long as we have something to multiply. I have used various APIs, ths is just smartass for various otion on one of the any websites...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as a tool. Which can be used to multiply our ability to create stuff. as long as we have something to multiply. I have used various APIs, ths is just smartass for various otion on one of the any websites who...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. While I am just as tired of the AI slop as most people are, however, at the same time, I treat it as a tool. Which can be used to multiply our power. as long as we have something to multiply. I have used various APIs, ths is just smartass for various otion on one of the any websites who offer graphical tools....

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Some Generic logos by the AI:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. I've been playing with it really. While I am just as tired of AI slop as most people are, however, at the same time, I treat it as a tool. Which can be used to multiply our power. as long as we have something to multiply. I have used various APIs, ths is just smartass for various otion on one of the any websites...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    So, I've had a free moment of lucdity, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. I've been playing with it really. While I am just as tired of AI slop as most people are, however, at the same time, I treat it as a tool. Which can be used to multiply our power. as long as we have something to multiply. I have used various APIs, ths is just smartass for various otion on one of...

  • Misiulo Misiulo posted a comment on discussion FreeCol

    So, I've had a free moment of lucdity, and I went back to designing a new logo for Free Col/Free Col 2. I mean Free Col already has a logo. But what about the next part, Free Col, our great long-term goal. I've been playing with it really. While I am just as tired of AI slop as most people are, however, at the same time, I treat it as a tool. Which can be used to multiply our power. as long as we have something to multiply. I have used various APIs, ths is just smartass for various otion on one of...

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders. And the huge Ship Of The Line as a potential Super Man-o-War:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders. And The giantic Ship Of The Line as a potential Super Man-o-War:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should I prepare the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should I prepare the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should I prepare the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo posted a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. The author and the narrator is a fan of Sid Meier's games. While he talks mainly of pirates and buccaneers, he also covers wars, trade and other relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=zNc...

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. The author and narratori is a fan of Sid Meier's games. While he talks mainly of pirates and buccaneers, he also covers wars, trade and other relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=zNc9vM...

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. The author and narratori is a fan of Sid Meier's games. While he talks mainly of pirates and buccaneers, there is a lot about wars, trade and other relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=...

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. While it talks mainly of pirates and buccaneers, there is a lot about wars and other and relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=zNc9vMoZ6SM

  • Misiulo Misiulo posted a comment on discussion FreeCol

    That's why I was and will remain an advocate of hard-coddig extra advantages suc has starting the game from the back of the map. Even if not usable in Free Col 1 It would open a lot of new possibilities for modders!

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Fixed!

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should do the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should do the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    As a little bouns here's is a Caravel generated by the Mini Open Ai api. Funny that it looks very Col-style. It even has the ahistoric American flag just like the ship on the game box of the old game. Without being prompted to do so! Damn, did they train this thing on Sid Meier's Coloniazation?! :)

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should do the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do theother unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    As a little bouns here's is a Caravel generated by the Mini Open Ai api. Funny that it looks very Col-style. It even has the ahistoric American flag Without being prompted to do so. Damn, did they train this thing on Sid Meier's Coloniazation?! :)

  • Misiulo Misiulo posted a comment on discussion FreeCol

    As a little bouns here's is a Caravel generated by the Mini Open Ai api. Funny that it looks very Col-style. It even has the ahistoric American flag Without being prompted. Damn, did they train this thing on Sid Meier's Coloniazation?! :)

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    https://www.youtube.com/watch?v=p8USJB_WLxs

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    https://www.youtube.com/watch?v=EMt65cnau1M

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    This is one of the things which were discussed for FC2. Historically the regulars did not wait in Europe to corss the ocean and attack the colonies should they declare independence. The real-life regulars were not just the assholes who existed solely to oppress the colonists and to deny them their freedom. They were the highly trained, high-maintanance professional soldiers who were there to defend the colonies, and sometimes to attack the enemies of the king and country. It is probably not very...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    Maybe the regulars would be assigned to colonies and moved only by the king or the player would be albe to move them only a few squares away from the assigned colony. Also there could be a system where a number of regulars is assigned to a colony based on population, rebel sentiment etc. It would make sense if the king increased his garrisons in the colonies based on growing rebel sentiments among the population. It seems that the reason why the regulars in Col are stationed in Europe is the 8-bit...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    Maybe the regulars would be assigned to colonies and moved only by the king or the player would be albe to move them only a few squares away from the assigned colony. Also there could be a system where a number of regulars is assigned to a colony based on population, rebel sentiment etc. It would make sense if the king increased his garrisons in the colonies based on growing rebel sentiments among the population. It seems that the reason why the regulars in Col are stationed in Europe is the 8-bit...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    Maybe the regulars would be assigned to colonies and moved only by the king or the player would be albe to move them only a few squares away from the assigned colony. Also there could be a system where a number of regulars is assigned to a colony based on population, rebel sentiment etc. It would make sense if the king increased his garrisons in the colonies based on growing rebel sentiments among the population. It seems that the reason why the regulars in Col are stationed in Europe is the 8-bit...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    Maybe the regulars would be assigned to colonies and moved only by the king or the player would be albe to move them only a few squares away from the assigned colony. Also there could be a system where a number of regulars is assigned to a colony based on population, rebel sentiment etc. It would make sense if the king increased his garrisons in the colonies based on growing rebel sentiments among the population.

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    Maybe the regulars would be assigned to colonies and moved only by the king or the player would be albe to move them only a few squares away from the assigned colony. Also there could be a system where a number of regulars is assigned to a colony based on population, independence sentiment etc.

  • Misiulo Misiulo posted a comment on discussion Ideas for FreeCol 2

    Maybe the regulars would be assigned to colonies and moved only by the king or the player would be albe to move them only a few squares away from the assigned colony. Also there could be a system where a number of regulars is assigned to a colony based on population, independence setiment etc.

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    This is one of the things which were discussed for FC2. Historically the regulars did not wait in Europe to corss the ocean and attack the colonies should they declare independence. The real-life regulars were not just the assholes who existed solely to oppress the colonists and to deny them their freedom. They were the higly trained and high-maintanance professional soldiers who were there to defend the colonies, and sometimes to attack the enemies of the king and country. It is probably not very...

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    Could we survive? https://www.youtube.com/watch?v=QYWewjiuT0g This is what your colonist must get through to become a seasond scout!

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    Could we survive? https://www.youtube.com/watch?v=QYWewjiuT0g

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    https://www.youtube.com/watch?v=QYWewjiuT0g

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    Interesting! Gotta read it...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    This is one of the things which were discussed for FC2. Historically the regulars did not wait in Europe to corss the ocean and attack the colonies should they declare independence. The real-life regulars were not just the assholes who existed solely to oppress the colonists and to deny them their freedom. They were the higly trained and high-maintanance professional soldiers who were there to defend the colonies, and sometimes to attack the enemies of the king and country. It is probably not very...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    This is one of the things which were discussed for FC2. Historically the regulars did not wait in Europe to corss the ocean and attack the colonies should they declare independence. The real-life regulars were not just the assholes who existed solely to oppress the colonists and to deny them their freedom. They were the higly trained and high-maintanance professional soldiers who were there to defend the colonies, and sometimes to aattack the enemies of king and the country. It is probably not very...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    This is one of the things which were discussed for FC2. Historically the regulars did not wait in Europe to corss the ocean and attack the colonies should they declare independence. The real-life regulars were not just the assholes who existed solely to oppress the colonists and to deny them their freedom. They were the higly trained and high-maintanance professional soldiers who were there to defend the colonies, and sometimes to aattack the enemies of king and the country. It is probably not very...

  • Misiulo Misiulo posted a comment on discussion Ideas for FreeCol 2

    This is one of the things which were discussed for FC2. Historically the regulars did not wait in Europe to corss the ocean and attack the colonies should they declare independence. The real-life regulars were not just the assholes who existed solely to oppress the colonists and to deny them their freedom. They were the higly trained and high-maintanance professional soldiers who were there to defend the colonies, and sometimes to aattack the enemies of king and the country. It is probably not very...

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    A classic movie I heartiiy reccomend. It's now available on Netflix (at least in some countires). It tells the story of the franco-british war in the north America in 1750s. And it shows the complex relationships between the British regulars, the colonial militia, the colonists and the Natives.

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    What Happened with the French of The U.S after the Louisiana Purchase? https://www.youtube.com/watch?v=g5PG5WdV0lI

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    What Happened with the French of The U.S after the Louisiana Purchase? https://https://www.youtube.com/watch?v=g5PG5WdV0lI

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    What Happened with the French of The U.S after the Louisiana Purchase?

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    A classic movie I heartiiy reccomend. It's now available on Netflix (at least in some countires). It tells the story of the franco-british war in the nort America in 1750s. And it shows the complex relationships between the British regulars, the colonial militia, the colonists and the Natives.

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    A classic movie I heartiiy reccomend. It's now available on Netflix (at least in some countires). It tells the story of the franco-british war in the nort America in 1750's. And it shows the complex relationships between the British regulars, the colonial militia, the colonists and the natives.

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    A classic movie I heartiiy reccomend. It's now available on Netfix (at least in some countires). It tells the story of the franco-british war in the nort America in 1750's. And it shows the complex relationships between the British regulars, the colonial militia, the colonists and the natives.

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    Basic goods: MEAT: Obtained through hunting or working in the colony. Or for example by slaugtering cattle or pigs. (Should the livestock be bred like horses?) This may include new professions like Rancher or butcher. (Should fur trapper be also able to obtain a meat bonus when getting meat from the forrest?) SALT: could be mined although some may also be obtainable from the sea. Avanced goods: SALT + MEAT = SALTED MEAT (Not sure what type of specialist should do that :)) For some historic background:...

  • Misiulo Misiulo modified a comment on discussion Ideas for FreeCol 2

    Basic goods: MEAT: Obtained through hunting or working in the colony. Or for example by slaugtering cattle or pigs. (Should the livestock be bred like horses?) This may include new professions like Rancher or butcher. (Should fur trapper be also able to get a meat bonus from forrest?) SALT: could be mined although some may also be obtainable from the sea. Avanced goods: SALT + MEAT = SALTED MEAT (Not sure what type of specialist should do that :)) For some historic background: https://www.youtub...

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