I'd say, it would be better if one could choose to assign different texture modes since 3D viewport is vector and many would prefer it filtered but statusbar and menus are 2D raster and it arguably looks better unfiltered
I like the fix. Looks just like I wanted it too, thanks. Funny, how accurate was my prediction - years indeed have passed.
sp1 installed. it will not compile without it
h2.exe build from latest release works fine. btw, which h2.exe it is? there is h2...
yes, in visual studio 2010 yes, I initialized them as 0 right after sstep and ts...
bottom sky layer moving choppy in software mode
software renderers will crash at map start
1.2.0 works, thanks
Yeah, that would be a proper fix, but honestly, I don't see a point why not make...
if you don't want to redistribute it, well, it's easy to make a script that will...
this content is from shareware version anyway
thanks, that worked. still can't get vsyasm to work though
note: tested only on glh2 since I still can't compile h2
well, that was just too easy to fix, so I wonder, why this was not fixed already....
I installed visual studio 2010 and tryed to compile glh2, but here is what I recieved...
I installed visual studio 2010 and tryed to compile glh2, but here is what I recieced...
notice a lines on "heads" on the HUD and in the middle of inventory screen
notice a lines on "heads: on the HUD and in the middle of inventory screen
this is on windows x86 version, both h2 and glh2. go to multilayer menu> new game>tcp/ip...
this is happening only with original h2, not pop
Multiplayer menu class select bug
Improve gibs
Graphical artifacts with scaled UI
Items dropping issues
the shots was taken from original h2
Incorrect aspect ratio
can I also ask some questions? I'll try 1) can it be possible to play each variant...
can I also ask some questions? I'll try 1) can it be possible to play each variant...
hm, you are right, but here is interesting thing: it says 1.09 in the console and...
that does not work
Demo names autocompletion
impulse 12 no longer works
Quakeworld-style HUD
visual glitches when -fitz enabled