Nerfing fireball initial hit damage
Adding pause menu/functionality
Adding multi-ball stuff for right hand
First pass of multi-ball, lefthand only
Adding bonus ball [name tbd]
Adding fuckitwe ball
Increasing ball auto-pickup time for in-flight balls up from its quick debug value
Added automatic ball retrieval after a set time, and implemented the new Fireball
Adding explosion and material change on death for enemies
Adding chain knockback and damge to bowling ball, doing some general cleanup/reorganizing on damage logic
Fixed bowling ball bug, other stuff I guess
Added some fixes for knockback goofiness with bowling ball
Initial pass on bowling ball implementation; still has some physics shenanigans, and no damage set yet
Initial pass on combos scaling damage dealt
Fixing bug where enemies would keep moving after dying; adding some extra enemy collision to try to combat logjams
Adding Behavior Trees for enemies; they still move after they die though
Giving enemies crude line of sight; adding floating damage text to see how it feels; adding own sandbox level
initial content check-in
adding basic gitignore from UE repo