Activity for Megaf

  • Megaf Megaf modified a comment on ticket #2851

    So, I did another test here. Enabled HTTP --httpd=5050. Created a short shell script function to take screenshots takeshot() { curl http://localhost:5050/screenshot?type=png > "FlightGear Screenshot $(date +%Y%m%d%H%M%S).png"; }. And then after started FlightGear, I made it take a screenshot every 5 seconds. while true; do takeshot; sleep 5; done. No lag in the sim at all, granted I was saving to a Ram disk, but there was no CPU/GPU penality. FG was running at constant 60 FPS 22ms/frame. Interestingly,...

  • Megaf Megaf modified a comment on ticket #2851

    So, I did another test here. Enabled HTTP. Created a short shell script function to take screenshots takeshot() { curl http://localhost:5050/screenshot?type=png > "FlightGear Screenshot $(date +%Y%m%d%H%M%S).png"; }. And then after started FlightGear, I made it take a screenshot every 5 seconds. while true; do takeshot; sleep 5; done. No lag in the sim at all, granted I was saving to a Ram disk, but there was no CPU/GPU penality. FG was running at constant 60 FPS 22ms/frame. Interestingly, on average...

  • Megaf Megaf modified a comment on ticket #2851

    So, I did another test here. Enabled HTTP. Created a short shell script function to take screenshots takeshot() { curl http://localhost:5050/screenshot?type=png > "FlightGear Screenshot $(date +%Y%m%d%H%M%S).png"; }. And then after started FlightGear, I made it take a screenshot every 5 seconds. while true; do takeshot; sleep 5; done. No lag in the sim at all, granted I was saving to a Ram disk, but there was no CPU/GPU penality. FG was running at constant 60 FPS 22ms/frame. Interestingly, on average...

  • Megaf Megaf posted a comment on ticket #2851

    So, I did another test here. Enabled HTTP. Created a short shell script function to take screenshots takeshot() { curl http://localhost:5050/screenshot?type=png > "FlightGear Screenshot $(date +%Y%m%d%H%M%S).png"; }. And then after started FlightGear, I made it take a screenshot every 5 seconds. while true; do takeshot; sleep 5; done. No lag in the sim at all, granted I was saving to a Ram disk, but there was no CPU/GPU penality. FG was running at constant 60 FPS 22ms/frame. Interestingly, on average...

  • Megaf Megaf created ticket #2852

    [Request] Add some metadata to saved jpg screenshots.

  • Megaf Megaf created ticket #2851

    [Request] Use Screenshot function from Phi instead of SimGear.

  • Megaf Megaf posted a comment on ticket #345

    Actually, using Nasal one could simply parse geo data from the property list and add strings as lines to the png/jpg file after it was saved. Trivial and oversimplified example. s/word1/word2/ file, or echo "string" >> file.

  • Megaf Megaf posted a comment on ticket #2725

    I was further investigating this... For LIPA in specific. On the file Objects/e010n40/e012n46/3154434.stg, line 308, In OBJECT_SHARED Models/Airport/BAK12.xml 12.5868115 46.0251522 100.28 311.5 I reduced the vertical position from 100.28 to 100.00, and this seems to have fixed the issue entirely, for this wire in particular at least. And it looks much better.

  • Megaf Megaf posted a comment on ticket #2725

    Here we have an example of another pilot experiencing the same issue at another base, I think it is at KLSV or somewhere else in the surroundings.

  • Megaf Megaf posted a comment on ticket #2725

    Using TerraSync scenery. Many of the airports/bases where this model is in use, if not all of them. One example, Runway 05 at LIPA. Perhaps, the issue is that the model is too high above the runway?

  • Megaf Megaf posted a comment on ticket #2828

    Interesting, because I have a similar segfault, when increasing LOD, but only when random vegetation is enabled.

  • Megaf Megaf modified a comment on ticket #2831

    --edited--

  • Megaf Megaf modified a comment on ticket #2831

    we never found a way to trigger it reliably Set: Basic Weather, Fair Weather --prop:/sim/rendering/static-lod/detailed=20000 --prop:/sim/rendering/static-lod/rough-delta=40000 --prop:/sim/rendering/static-lod/bare-delta=40000 --prop:/local-weather/config/asymmetric-buffering-flag=true --prop:/local-weather/config/distance-to-load-tile-m=10000 --prop:/local-weather/config/distance-to-remove-tile-m=20000 --prop:/local-weather/config/max-vis-range-m=40000 --visibility=40000 And set random vegetation...

  • Megaf Megaf modified a comment on ticket #2831

    Yep, what I could gather, indicates either a race condition or something trying to clear memory when that memory was already cleaned. osg::BufferObject::removeBufferData() is trying to remove buffer that has already been cleaned. (I guess) flightgear::SceneryPager::PagerRequest::doRequest() tries to access a tile that was already cleaned?

  • Megaf Megaf posted a comment on ticket #2831

    Yep, what I could gather, indicates either a race condition or something trying to clear memory when that memory was already cleaned.

  • Megaf Megaf posted a comment on ticket #2831

    we never found a way to trigger it reliably Set: Basic Weather, Fair Weather --prop:/sim/rendering/static-lod/detailed=20000 --prop:/sim/rendering/static-lod/rough-delta=40000 --prop:/sim/rendering/static-lod/bare-delta=40000 --prop:/local-weather/config/asymmetric-buffering-flag=true --prop:/local-weather/config/distance-to-load-tile-m=10000 --prop:/local-weather/config/distance-to-remove-tile-m=20000 --prop:/local-weather/config/max-vis-range-m=40000 --visibility=40000 And set random vegetation...

  • Megaf Megaf posted a comment on ticket #2828

    Can you try again with random vegetation disabled? It might be related to this issue I just posted https://sourceforge.net/p/flightgear/codetickets/2831/

  • Megaf Megaf created ticket #2831

    Crash when generating random vegetation. heap-use-after-free

  • Megaf Megaf posted a comment on ticket #2830

    I figured out what was causing these two bufferoverflows in specific, it was the SimGear cmake flag -DENABLE_SIMD_CODE:BOOL=ON that I was using. The memory leaks when closing FG persist though.

  • Megaf Megaf created ticket #2830

    Stack Buffer Overflow and Memory Leaks

  • Megaf Megaf created ticket #2760

    Segfault on startup when Phi is enabled.

  • Megaf Megaf posted a comment on ticket #2758

    FlightGear fails to link with clang even on clean building environment Scanning dependencies of target UGsmooth [ 10%] Linking CXX executable fgelev [ 10%] Building CXX object utils/GPSsmooth/CMakeFiles/UGsmooth.dir/UGear.cxx.o [ 10%] Building CXX object utils/fgviewer/CMakeFiles/fgviewer.dir/fgviewer.cxx.o /usr/bin/ld: CMakeFiles/fgelev.dir/fgelev.cxx.o: in function `main': fgelev.cxx:(.text+0x8b): undefined reference to `osg::ArgumentParser::read(std::__1::basic_string<char, std::__1::char_traits<char>,...

  • Megaf Megaf posted a comment on ticket #2758

    FlightGear fails to link with clang even on clean building environment Scanning dependencies of target UGsmooth [ 10%] Linking CXX executable fgelev [ 10%] Building CXX object utils/GPSsmooth/CMakeFiles/UGsmooth.dir/UGear.cxx.o [ 10%] Building CXX object utils/fgviewer/CMakeFiles/fgviewer.dir/fgviewer.cxx.o /usr/bin/ld: CMakeFiles/fgelev.dir/fgelev.cxx.o: in function `main': fgelev.cxx:(.text+0x8b): undefined reference to `osg::ArgumentParser::read(std::__1::basic_string<char, std::__1::char_traits<char>,...

  • Megaf Megaf posted a comment on ticket #2758

    Latest FlightGear Stable won't build with clang either. It fails to link. [ 13%] Building CXX object utils/fgpanel/CMakeFiles/fgpanel.dir/FGFontCache.cxx.o [ 13%] Building C object 3rdparty/iaxclient/lib/CMakeFiles/iaxclient_lib.dir/libspeex/sb_celp.c.o [ 13%] Linking CXX executable fgelev /usr/bin/ld: CMakeFiles/fgelev.dir/fgelev.cxx.o: in function `main': fgelev.cxx:(.text+0x8b): undefined reference to `osg::ArgumentParser::read(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>...

  • Megaf Megaf created ticket #2758

    FlightGear fails to build with clang on Linux

  • Megaf Megaf posted a comment on ticket #2757

    [ 14%] Building CXX object CMakeFiles/fgfsObjects.dir/src/Network/generic.cxx.o [ 14%] Building CXX object CMakeFiles/fgfsObjects.dir/src/Network/HTTPClient.cxx.o In file included from /home/reglnx/FGDC/Sources/FG/src/Network/HTTPClient.cxx:40: /home/reglnx/FGDC/FlightGear-Next/include/simgear/nasal/cppbind/Ghost.hxx: In substitution of ‘template<class _Result, class _Func, class ... _BoundArgs> typename std::_Bindres_helper<_Result, _Func, _BoundArgs>::type std::bind(_Func&&, _BoundArgs&& ...) [with...

  • Megaf Megaf created ticket #2757

    simgear/nasal/cppbind/Ghost.hxx:773:38: internal compiler error: Segmentation fault

  • Megaf Megaf posted a comment on ticket #2748

    This is what it looks like, this is just loading scenery around on a clean start. In this case, I spawned at SBFN. This happens regardless of the airport however. 3.61 [WARN]:OSG error pixelFormat = 83f1 3.61 [WARN]:OSG error pixelFormat = 83f1 3.61 [WARN]:OSG error pixelFormat = 83f1 3.61 [WARN]:OSG error pixelFormat = 83f1 3.61 [WARN]:OSG error pixelFormat = 83f1 3.61 [WARN]:OSG error pixelFormat = 83f1 3.76 [WARN]:OSG error pixelFormat = 83f1 3.76 [WARN]:OSG error pixelFormat = 83f1 3.76 [WARN]:OSG...

  • Megaf Megaf created ticket #2748

    error pixelFormat = 83f1

  • Megaf Megaf posted a comment on ticket #2704

    Try changing some settings in the launcher, disable or reduce things as much as you can and see if it still crashing. Also, try different aircraft.

  • Megaf Megaf created ticket #2725

    Rubber spheres on arresting wires are hot.

  • Megaf Megaf posted a comment on ticket #15

    Interesting, fgms seems to only start at 100% of CPU if I run it from systemd. Below is my systemd fgms service file. [Unit] Description=mpserver87 FlightGear Multiplayer Server [Service] User=reglnx WorkingDirectory=/home/reglnx/fgms ExecStart=/home/reglnx/fgms/fgms -c /home/reglnx/confs/fgms-mpserver87.conf -l /home/reglnx/logs/fgms-mpserver87.log Restart=Always [Install] WantedBy=multi-user.target

  • Megaf Megaf created ticket #15

    100% CPU use

  • Megaf Megaf posted a comment on discussion General Discussion

    For some reason the topic title is gone, it was supposed to be "Open Cameraatrix Room"

  • Megaf Megaf posted a comment on discussion General Discussion

    Hi everyone, The Room I just created a room on Matrix for those who want to chat in real time IRC like. The room is public and searchable and everyone is welcome to join at #opencamera:matrix.org. Or from the web browser https://matrix.to/#/#opencamera:matrix.org The Matrix Matrix is a cool Open Source protocol for communication. It can be used for group chat in a very similar way as Discord and alike or for IM like WhatsApp. Depending on the client it has some very nice features. I recommend Element...

  • Megaf Megaf modified a comment on ticket #2668

    I've noticed that some parameters no longer work from a config file, but if you use --prop as a command line argument it will work. Other example of a parameter that wont work unless specified in the command line is the --prop:/sim/rendering/multithreading-mode=CullThreadPerCameraDrawThreadPerContext --prop:/sim/gui/current-style=0 Affects branch release/2020.3 as well

  • Megaf Megaf modified a comment on ticket #2668

    I've noticed that some parameters no longer work from a config file, but if you use --prop as a command line argument it will work. Other example of a parameter that wont work unless specified in the command line is the --prop:/sim/rendering/multithreading-mode=CullThreadPerCameraDrawThreadPerContext --prop:/sim/gui/current-style=0

  • Megaf Megaf posted a comment on ticket #2668

    I've noticed that some parameter no longer work from a config file, but if you use --prop as a command line argument it will work. Other example of a parameter that wont work unless specified in the command line is the --prop:/sim/rendering/multithreading-mode=CullThreadPerCameraDrawThreadPerContext --prop:/sim/gui/current-style=0

  • Megaf Megaf created ticket #2627

    Use Shaders settings not persisting between sessions.

  • Megaf Megaf created ticket #2626

    Shaders settings broken since .3.9

  • Megaf Megaf posted a comment on ticket #12

    -DCMAKE_INSTALL_PREFIX. still not working in the master branch at least.

  • Megaf Megaf posted a comment on ticket #2519

    So now-a-days we have 128 thread CPUs, with CPUs with 256 threads coming. We have superfast SSDs capable of handling many IO operations at the same time. It is my belief that is more pertinent than ever to pay close attention to multi-threading, specially in operations like loading textures. I don't see a reason why this couldn't be done in parallel.

  • Megaf Megaf posted a comment on ticket #2543

    FIXED Ticket can be closed.

  • Megaf Megaf posted a comment on ticket #2556

    FIXED Ticket can be closed.

  • Megaf Megaf posted a comment on ticket #2544

    UPDATE I've found a work around that greatly improves canvas performance on integrate GPUs. I noticed that the majority of aircraft displays, using map framework or not, are displayed at 2048x2048 pixels or higher, and ran at max possible FPS. This for sure chokes the little GPUs and saturates the whole system IO. By reducing the canvas displays size to something more reasonable, like 512x512, which should be more than adequate on 5" to 10" virtual screens, and limiting the frame rate from unlimited...

  • Megaf Megaf posted a comment on ticket #2559

    UPDATE: Issue 1- Camera breaks when switching airport is Cessna 172p specific and getting fixed under https://github.com/c172p-team/c172p/issues/1374 Issue 4 - Also Cessna specific. Dealt on https://github.com/c172p-team/c172p/issues/1373

  • Megaf Megaf posted a comment on ticket #2562

    That still doesn't solve the issue of them not having a proper directory to be, but go ahead and close the ticket if you want.

  • Megaf Megaf created ticket #2562

    .fgtapes flooding/spamming

  • Megaf Megaf posted a comment on ticket #2559

    It seems like that issues 2 and 3 only happen when using XWayland.

  • Megaf Megaf posted a comment on ticket #2560

    Not too long ago we could get almost the same visual we have now, on Rembrand and ALS on much older hardware and with much better performance. Now, apart from global shadows, FG requires a powerful GPU and even then it doesn't run with a decent FPS and without any sort of stability. Just ask the FGUK guys on their last event, many of the pilots were experiecing dreadful FPS and frequent crashes.

  • Megaf Megaf created ticket #2560

    FlightGear is becoming unplayable on Intel GPUs

  • Megaf Megaf created ticket #2559

    Controlling camera with mouse broken

  • Megaf Megaf posted a comment on ticket #2557

    Nope, clean git snapshot, clean building directory, destination folder deleted. No cache. Still not building with clang.

  • Megaf Megaf posted a comment on ticket #2557

    I tried again with GCC 11, built without issues.

  • Megaf Megaf posted a comment on ticket #2557

    Thanks for the answer, And is clang version 11.0.1 broken as well?

  • Megaf Megaf modified a comment on ticket #2557

    clang fails to compile too.

  • Megaf Megaf posted a comment on ticket #2557

    It's even worse when compiling with CLANG! #====== Compiling SimGear. -- CMAKE Build type: Release -- version is 2020 dot 4 dot 0 -- Library installation directory: lib -- SimGear mode: NORMAL -- Sound support: OpenAL -- Using built-in expat code -- RTI: DISABLED -- Library building mode: STATIC LIBRARIES -- Configuring done -- Generating done -- Build files have been written to: /dev/shm/FlightGear-Next/SimGear [ 3%] Built target FGExpat [ 7%] Built target FGUdns Scanning dependencies of target...

  • Megaf Megaf posted a comment on ticket #2557

    And it is crashing at different times. Upon rerunning it, it's a different file. Scanning dependencies of target SimGearCore [ 7%] Building CXX object simgear/CMakeFiles/SimGearCore.dir/io/HTTPClient.cxx.o [ 7%] Building CXX object simgear/CMakeFiles/SimGearCore.dir/scene/tsync/terrasync.cxx.o [ 8%] Linking CXX static library libSimGearCore.a [ 54%] Built target SimGearCore [ 54%] Building CXX object simgear/CMakeFiles/SimGearScene.dir/canvas/elements/CanvasImage.cxx.o In file included from /home/reglnx/FlightGear-Next_Source_Files/SimGear/simgear/canvas/elements/CanvasImage.hxx:23,...

  • Megaf Megaf created ticket #2557

    stdc-predef.h:32:89: internal compiler error: Segmentation fault

  • Megaf Megaf modified a comment on ticket #2556

    I think installing qtdeclarative5-dev fixes the issue, perhaps we could make cmake check for it before compiling.

  • Megaf Megaf posted a comment on ticket #2556

    I think installing qtdeclarative5-dev fixes the issue, false alarm.

  • Megaf Megaf created ticket #2556

    fatal error: QJSValue: No such file or directory

  • Megaf Megaf posted a comment on ticket #2553

    @cgdae

  • Megaf Megaf created ticket #2553

    did you forget to ‘#include <mutex>’?

  • Megaf Megaf posted a comment on ticket #2543

    By the way, wouldnt it be better to release .7 instead and make it the LTS?

  • Megaf Megaf posted a comment on ticket #2532

    Bug confirmed by more people in totally different system from mine. https://github.com/Zaretto/fg-aircraft/issues/129#issuecomment-772455591

  • Megaf Megaf posted a comment on ticket #2512

    Well, you can use anything with canvas, or create a dummy canvas and test then, I don't think it's 787 specific. I don't know how NASAL nor Canvas, so can't help much, sorry.

  • Megaf Megaf posted a comment on ticket #2512

    You can try the 787-8 from FGADDON. Though it will show a slightly different behaviour, it simply wont show the degree symbol or any accents at all. In the file 787-8/Models/Instruments/HEAT.xml search for lines <format type="string"></format> Replace with anything you want. In this image I replaced ENG 1 TEMP with 32°C and ENG 2 TEMP with ñ, it simply wont show them. Same will happen if you type "°" or "ñ" in chat, it wont show anything. Hence, me stating, FG doesn't support UTF-8.

  • Megaf Megaf posted a comment on ticket #2541

    This issue can be closed now, since the bug was "cause by me" when I disabled canvas. Though IMHO using canvas for interface items is a mistake, specially because it negatively affects all intel GPU users, it's getting to a point when I simply can't fly FG anymore. Well, I had 20 years of flying in FG, it's time to move on maybe.

  • Megaf Megaf posted a comment on ticket #2512

    @jmturner I think a dummy canvas window could be used indeed, it would display some symbols and then we see if that work or not. As Iskender said in the post above, swapping the font didn't fix the issue. And I do agree with him, it must be some bug in FG, since you can't use any symbols in the chat either.

  • Megaf Megaf posted a comment on ticket #2544

    I don't have much of a choice for Intel driver do I? I tested different versions of the kernel, from 3.x all the way to 5.x, all with the same problem. And 2 of my computers are laptops and the third one, well, I can't afford a GPU at this time, so using integrated Intel, and that wouldn't fix the bug anyway. The other laptop is a third gen i5 and the desktop is a fourth gen i5. All show the same issue.

  • Megaf Megaf posted a comment on ticket #2544

    UFO lat and lon 0, No canvas map = 167 FPS With canvas map = 107 FPS About debugging, I have no clue where to start. The GPU is an Intel HD3000 from a second gen i7. Could Canvas be using some shader or something that this GPU doesn't have?

  • Megaf Megaf posted a comment on ticket #2544

    The FG1000 PFD/MFD on its own causes the same performance impact.

  • Megaf Megaf posted a comment on ticket #2544

    Notice that I disabled all shaders and objects/models, also reduced the LOD and set weather to basic fair weather with 2D clouds. Just to be sure the only variable was canvas.

  • Megaf Megaf posted a comment on ticket #2541

    https://sourceforge.net/p/flightgear/codetickets/2544/

  • Megaf Megaf created ticket #2544

    Canvas causes 60%+ FPS drop.

  • Megaf Megaf posted a comment on ticket #2541

    Without Canvas I can easily reach 100+ FPS, with Canvas in some cases it drops to 2 FPS. Should I open a new issue to report that? Even though I'm sure that won't be fixed since it has been like that for a decade.

  • Megaf Megaf posted a comment on ticket #2512

    The devs of the 787 seem to have lost interest on this bug. We may close this report in my opinion since they are no longer interested.

  • Megaf Megaf posted a comment on ticket #2531

    It seems to have "fixed itself" on recent commits. I'm still testing.

  • Megaf Megaf posted a comment on ticket #2541

    I disabled it. I usually have it disabled as canvas is an insane FPS hog on all my 4 computers. It easily eats 40+ FPS bringing the thing to slideshow levels, always had. So I rather fly aircraft with a with displays disabled than not flying it at all. But now this setting is causing the reported issue, weird.

  • Megaf Megaf posted a comment on ticket #2543

    I cloned this tag https://sourceforge.net/p/flightgear/flightgear/ci/version/2020.3.6/~/tree/ which doesnt have that commit. The branch 2020.3 does have that commit, perhaps the tag needs updating?

  • Megaf Megaf posted a comment on ticket #2543

    2020.3.5 and Next build fine.

  • Megaf Megaf created ticket #2543

    [2020.3.6] ‘Instrumentation::CommRadioImpl’ does not have any field named ‘_atis_enabled_prev’

  • Megaf Megaf posted a comment on ticket #2541

    Very weird, I managed to track down the cause of this on my system! The following is what causes this weirdness! It affects 2020.3.5 too! --prop:/nasal/canvas/enabled=false

  • Megaf Megaf posted a comment on ticket #2541

    Attached. 707, F-14, c172p... Bellow. FlightGear version: 2020.4.0 Revision: 3233f8583319c04f71673f4dd43251034005d318 Build-Id: none Build-Type: Dev SimGear version: 2020.4.0 OSG version: 3.6.5 PLIB version: 185 FG Commit -> 76215698346fa81fa7ed1f21bd0542fc11f4369c SG Commit -> a7a53921e44e33a442d9367c906fa19e9e47ab96 DATA Commit -> ac63f6b9c3fccbc1db79ce0dcdcada8ddcccff60

  • Megaf Megaf posted a comment on ticket #2541

    401.96 [ALRT]:nasal Nasal runtime error: No such member: tooltip 401.96 [ALRT]:nasal at /home/reglnx/FlightGear-Next/data/Nasal/gui.nas, line 146 401.96 [ALRT]:nasal called from: /home/reglnx/FlightGear-Next/data/Nasal/multiplayer.nas, line 116 401.96 [ALRT]:nasal called from: /home/reglnx/FlightGear-Next/data/Nasal/multiplayer.nas, line 135 401.96 [ALRT]:nasal called from: /home/reglnx/FlightGear-Next/data/Nasal/multiplayer.nas, line 89 401.96 [ALRT]:nasal called from: /home/reglnx/FlightGear-Next/data/Nasal/globals.nas,...

  • Megaf Megaf modified a comment on ticket #2541

    In the log I see lots of 69.17 [WARN]:general command not found: 'clear-message' 140.69 [WARN]:general command not found: 'show-message'

  • Megaf Megaf posted a comment on ticket #2541

    In the log I see lots of 140.69 [WARN]:general command not found: 'show-message'

  • Megaf Megaf created ticket #2541

    "shift + _" for mpchat broken.

  • Megaf Megaf modified a comment on ticket #2540

    I agree. So this issue can be closed ya?

  • Megaf Megaf posted a comment on ticket #2540

    I agree. So this issue can be close ya?

  • Megaf Megaf posted a comment on ticket #2482

    Still happening here. It doesn't seem to happen everywhere, I notice with just a single object. There's a multirole ship on the northwest of the island at SBFN that becomes invisible as we approach it.

  • Megaf Megaf modified a comment on ticket #2532

    By recent I meant no more than a couple of days from the date of posting it, So maybe something between 10/01 and 20/01. The framedrop is much smaller with minimal settings. Changing default settings to the following almost eliminates framedrop, couldnt isolate which one of those that is to blame. Again, but even on absolute minimal settings and all disabled it is still impossible to reach FPS levels of before. <?xml version="1.0"?> <PropertyList> <sim> <rendering> <horizon-effect type="bool">true</horizon-effect>...

  • Megaf Megaf posted a comment on ticket #2532

    By recent I meant no more than a couple of days from the date of posting it, So maybe something between 10/01 and 20/01. The framedrop is much smaller with minimal settings. Changing default settings to the following almost eliminates framedrop, couldnt isolate which one of those that is to blame. <?xml version="1.0"?> <PropertyList> <sim> <rendering> <horizon-effect type="bool">true</horizon-effect> <distance-attenuation type="bool">true</distance-attenuation> <specular-highlight type="bool">true</specular-highlight>...

  • Megaf Megaf created ticket #2532

    Substantial framerate drop on recent builds/commit

  • Megaf Megaf modified a comment on ticket #2531

    s/Confirmed on Windows/Confirmed on macOS I tested in LOWI and EDDF.

  • Megaf Megaf posted a comment on ticket #2531

    s/Confirmed on Windows/Confirmed on macOS

  • Megaf Megaf created ticket #2531

    Memory leak on next builds.

  • Megaf Megaf created ticket #2529

    Particles still enabled by default

  • Megaf Megaf modified a comment on ticket #2528

    Compositor is causing the png texture to cast a shadow, you fix that on an aicraft basis, one by one by setting the shadow texture to <noshadow></noshadow>

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