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File Date Author Commit
 ajpoly_src 2014-06-28 Andrew Apted Andrew Apted [d9ace5] AJ-Polygonator : better way to mark dummy sectors.
 attic 2015-01-08 Andrew Apted Andrew Apted [ed3e2f] Attic : pulled 'hex_dm.lua' from repo history a...
 changelogs 2014-07-12 Andrew Apted Andrew Apted [d666a8] Credits updated.
 data 2015-02-03 Andrew Apted Andrew Apted [c06300] Added a new logo image, created by Glaice, with...
 doc 2014-12-31 Andrew Apted Andrew Apted [2fe109] Quest system : I believe that we don't need exp...
 engines 2014-07-07 Andrew Apted Andrew Apted [935e3b] Engines / EDGE : disable the 'all_done' hook fo...
 games 2015-02-03 Andrew Apted Andrew Apted [c06300] Added a new logo image, created by Glaice, with...
 glbsp_src 2011-05-31 Andrew Apted Andrew Apted [ff4012] glBSP: renamed two functions which conflicted w...
 gui 2015-02-17 Andrew Apted Andrew Apted [bc3937] C++ code : replaced #ifdef MACOSX --> #ifdef __...
 lua_src 2015-01-22 Andrew Apted Andrew Apted [94b5b5] Lua_src : removed broken implementation of ?: t...
 misc 2015-02-17 Andrew Apted Andrew Apted [cd45d5] pack scripts : better default for $dest var
 modules 2015-01-22 Andrew Apted Andrew Apted [b4fb7d] Modules : re-enabled the 'Traps' setting in lev...
 scripts 2015-01-23 Andrew Apted Andrew Apted [e63772] Areas : some tidying up in group-room code (mer...
 tools 2013-03-04 Andrew Apted Andrew Apted [757dce] Retired the 'brusher' code too.
 web 2015-02-17 Andrew Apted Andrew Apted [76315a] AUTHORS.txt : added acknowledgement for the Lua...
 x_heretic 2013-08-11 Andrew Apted Andrew Apted [406f9c] Updated Heretic and Hexen games and some module...
 x_hexen 2013-08-11 Andrew Apted Andrew Apted [406f9c] Updated Heretic and Hexen games and some module...
 AUTHORS.txt 2015-02-17 Andrew Apted Andrew Apted [76315a] AUTHORS.txt : added acknowledgement for the Lua...
 CHANGES.txt 2014-09-24 Andrew Apted Andrew Apted [fc64eb] Fixed creating "arch with step" when steepness ...
 GPL.txt 2013-12-26 Andrew Apted Andrew Apted [055276] Updated GPL.txt -- GNU General Public License (...
 INSTALL.txt 2014-01-22 Andrew Apted Andrew Apted [9dafe5] INSTALL.txt : improved it (using the one from E...
 Makefile 2015-02-17 Andrew Apted Andrew Apted [64a43a] Makefile : build Lua code with LUA_USE_MKSTEMP ...
 Makefile.xming 2015-02-17 Andrew Apted Andrew Apted [78264c] Makefile.xming : updated for latest FLTK (v1.3.3)
 README.txt 2014-07-02 Andrew Apted Andrew Apted [66138c] Version bump to 6.10-RC1
 TODO.txt 2015-01-20 Andrew Apted Andrew Apted [9e6a72] TODO update.
 WIP.txt 2015-02-17 Andrew Apted Andrew Apted [d48841] WIP.txt : small update

Read Me

OBLIGE 6.10-RC1
===============

by Andrew Apted.  July 2014


INTRODUCTION

  OBLIGE is a random level generator for various classic FPS
  games, such as DOOM II and QUAKE (with more in development).
  The goal is to produce good levels which are fun to play.

  The planned features are:

    * high quality levels, e.g. outdoor areas and caves!
    * easy to use GUI interface (no messing with command lines)
    * built-in node builder, so the levels are ready to play
    * uses the LUA scripting language for easy customisation
    * DOOM, Heretic, Hexen and Quake support!


  Please visit the web site for complete information:

    http://oblige.sourceforge.net/


WHAT'S NEW?

  See the file CHANGES.txt for the list of changes.


QUICK START GUIDE

  First, unpack the zip somewhere (e.g. My Documents).  Make sure
  it is extracted with folders, and also make sure the OBLIGE.EXE
  file gets extracted too (at least one person had a problem where
  Microsoft Windows would skip the EXE, and he had to change some-
  thing in the control panels to get it extracted properly).

  Double click on the OBLIGE icon to run it.  Select the game in
  the top left panel, and any other options which take your fancy.
  Then click the BUILD button in the bottom left panel, and enter
  an output filename, for example "TEST" (without the quotes).

  OBLIGE will then build all the maps, showing a blueprint of each
  one as it goes, and if everything goes smoothly the output file
  (e.g. "TEST.WAD") will be created at the end.  Then you can play
  it using the normal method for playing mods with that game (e.g.
  for DOOM source ports: dragging-n-dropping the WAD file onto the
  source port's EXE is usually enough).


COPYRIGHT and LICENSE

  OBLIGE Level Maker

  Copyright (C) 2006-2014 Andrew Apted, et al

  OBLIGE is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published
  by the Free Software Foundation; either version 2 of the License,
  or (at your option) any later version.

  OBLIGE is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this software.  If not, please visit the following
  web page: http://www.gnu.org/licenses/gpl-2.0.txt


CONTACT DETAILS

  Website: http://oblige.sourceforge.net/

  Forum: http://oblige.sourceforge.net/forum/

  Email: <ajapted@users.sf.net>

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