vanish is working - much clever solution with b...
update to vanish procedure... check is not work...
added gravity effect after tile placement
recodeed draw,delete,rotate and bounds(data dri...
left/right colision checks implemented
tile placement implemented
implemented playfield bounds for falling tile
tiles stuff (only concept)
prepare phase finished
2016 - first preparation for future development
02.08.2006 - double buffer usage preparation
+more code for pmg overlay
28.02.2006 - pmg overlay works
27.02.2006 - pmg overlay in progress (not worki...
+ all color join animation works (press start)
17.02.2006 - bubble join animation POC
16.02.2006 - playfield design done
+more playfield design
15.02.2006 - playfield drawn
slowdowns disabled in LSD mode
Final version of game submitted to Abbuc Softwa...
memory init - done
craeted stereomode 4, custom stereomode variati...
soundmode fixed (incorrect music toggle state)
added new sfx
added sfx and music logic (toggle by function k...
brief sfx engine added
titlescreen bug (incomplete gfx) fixed
abbuc compo mark added
added speed increase (slowdown floor looses its...
gameover animation finished
fixed init ot new game- parallax, speed, floortype
fun stages added
added crimson skies - many singles bonus
fixed starting score (was temporarily set due t...
added funcolor achievements
added 4 game phases - difficulty increase
+speed up movement each complete offscreen
glitch on bottom of playfield (data overlapping...
+fixed FG color reset after newgame
+bgcolors reset after gameover
score screen always shown after gameover
best+last score implemented
fixed gfx error caused by overlapping of buffer...
memory allocation changes - almost all data is ...
changed titlescreen score alignment
Version 1.0 - first Release
color change and font change immediately change...
FontCharPicker fixed -> no more troubles with s...
dir structure fix
move from root to trunk
added standard dir structure
merged b01-hobgoblin2 branch with trunk
fontcharpicker -> bringontop
custom code highlighting rules
updated title g2f to allow dynamic coloring of ...
added HOBOimport (column based raw datafile imp...
branch for hobgoblin2
added routine to show credits in title screen
controls: fire, joydown, anykey
title screen added - just in simple way
halfhook glitch fixed
forgotten font finally added :)
fixed bugs, added features, (text font missing ...
added scorefont + DL/DLI preparation for scoreline
changed algorithm for width&hpos determination ...
speed up/down added
fixed doublefloor and [+1]
working on Jose's design changes - not yet done
branch already merged to head -> delete
parallax_test branch merged to head
parallax incorporated to game and working!
parallax test works nicely
parallax shifts are ok
broken branch - delete