Could we have a modern "attack-move" command?
Credits earnt/spent continue to sound much more annoying than they used to. Please revert. Ornis have buttons for things like Hunt or Area Guard, but those don't do anything. If I don't manually click on something, they don't attack. Please add some sort of information - say, to the readme text file - about what the different AIs do and how they differ from each other. You offer many different AI options, but any new player - or a returning one who doesn't remember much - is going to be at sea. Newcomer-friendly...
Credits earnt/spent continue to sound much more annoying than they used to. Please revert. Ornis have buttons for things like Hunt or Area Guard, but those don't do anything. If I don't manually click on something, they don't attack. Please add some sort of information - say, to the readme text file - about what the different AIs do and how they differ from each other. You offer many different AI options, but any new player - or a returning one who doesn't remember much - is going to be at sea. Newcomer-friendly...
Credits earnt/spent continue to sound much more annoying than they used to. Please revert. Ornis have buttons for things like Hunt or Area Guard, but those don't do anything. If I don't manually click on something, they don't attack. Please add some sort of information - say, to the readme text file - about what the different AIs do and how they differ from each other. You offer many different AI options, but any new player - or a returning one who doesn't remember much - is going to be at sea. Newcomer-friendly...
Completing construction in one Yard cancels the same construction in the other Yard
There are currently 24 notches on the speed slider. That's overkill and inconvenient. To go from half to max speed I have to tap "plus" 12 times. What's this for? Does anyone notice the difference between speed 12 and speed 13 out of 25? There should be like 5, like the original game. If I wanna quickly near-pause the game because of a sudden base attack, it shouldn't take 24 keytaps. Or if I want to speed up the game briefly to complete a building (without overshooting it with F4 or F5), then slow...
There are currently 24 notches on the speed slider. That's overkill and inconvenient. To go from half to max speed I have to tap "plus" 12 times. What's this for? Does anyone notice the difference between speed 12 and speed 13 out of 25? There should be like 5, like the original game. If I wanna quickly near-pause the game because of a sudden base attack, it shouldn't take 23 keytaps. Or if I want to speed up the game briefly to complete a building with overshooting it with F4 or F5, then slow it...
Credits earnt/spent continue to sound much more annoying than they used to. Please revert. Ornis have buttons for things like Hunt or Area Guard, but those don't do anything. If I don't manually click on something, they don't attack. Please add some sort of information - say, to the readme text file - about what the different AIs do and how they differ from each other. You offer many different AI options, but any new player - or a returning one who doesn't remember much - is going to be at sea. Newcomer-friendly...