Hi! Just to announce that I just published a port of gl-117 for the Nintendo Wii: https://github.com/mardy/gl-117/releases It's very primitive, the menu on the screen are hard to click with the Wiimote, but it's playable. I don't know if it's just me being unused to flight simulators, but I find the plane quite hard to control; it may be that some parameters still need to be tweaked in order to play comfortably using the Wiimote's accelerometer. I might try to port LAC next. :-)
Hi! Here it is :-)
rotozoomSurfaceXY() adds color key flag to generated surfaces
`rotateSurface90Degrees` returns a locked surface
libimaevm: do not crash if the certificate cannot be read
Thanks Trevor, I tried playing with margins, but the result is not good, for several reasons: The same margin is applied on each side of the divider, while I'd like step #2 to start immediately after the divider (that is, steps should always be aligned to the top of the available space). Also, it may be that the model in the lower step is significantly taller than in the first one, and therefore it might need much less margin. The model stays aligned on the right of the quantities box; I'd like it...
Right at the start; especially at the beginning, when the model drawing takes less space, I might use even 3-4 steps per page. Near the end, as it gets taller, I would use 2 steps per page.
Thanks Trevor! I got up to that point, but the issue is that I'd like these two steps to fill up the vertical space in the page. Something like this: Or, with a mockup: Is it possible to achieve this with LPub3D currently?