Thanks for replying. I was more wondering if my interpretation is correct, and not so much looking for changing the naming. Is it correct?
Anybody?
Hello, Thanks for your work on GLScene. I am wondering about the naming of TGLBaseSceneObject.LeftVector, which seems to be old already, so maybe a decision taken before you took the project over? But here is my question. LeftVector is computed as follows: function TGLBaseSceneObject.LeftVector: TVector; begin Result := VectorCrossProduct(FUp.AsVector, FDirection.AsVector); end; And in several places in the source code it is mentioned that GLScene and OpenGL use a right-handed coordinate system,...
Hello, Thanks for your work on GLScene. I am wondering about the naming of TGLBaseSceneObject.LeftVector, which seems to be old already, so maybe a decision taken before you took the project over? But my question is this: LeftVector is computed as such: function TGLBaseSceneObject.LeftVector: TVector; begin Result := VectorCrossProduct(FUp.AsVector, FDirection.AsVector); end; And in several places in the source code it is mentioned that GLScene and OpenGL use a right-handed coordinate system, which...
Fix rc file compilation/linking
Fix visually clipped radio button
- Use maintained Jedi.inc for version defines
Syntax fixes to enable compiling