User Activity

  • Posted a comment on discussion Open Discussion on GLScene

    Thanks for replying. I was more wondering if my interpretation is correct, and not so much looking for changing the naming. Is it correct?

  • Posted a comment on discussion Open Discussion on GLScene

    Anybody?

  • Modified a comment on discussion Open Discussion on GLScene

    Hello, Thanks for your work on GLScene. I am wondering about the naming of TGLBaseSceneObject.LeftVector, which seems to be old already, so maybe a decision taken before you took the project over? But here is my question. LeftVector is computed as follows: function TGLBaseSceneObject.LeftVector: TVector; begin Result := VectorCrossProduct(FUp.AsVector, FDirection.AsVector); end; And in several places in the source code it is mentioned that GLScene and OpenGL use a right-handed coordinate system,...

  • Posted a comment on discussion Open Discussion on GLScene

    Hello, Thanks for your work on GLScene. I am wondering about the naming of TGLBaseSceneObject.LeftVector, which seems to be old already, so maybe a decision taken before you took the project over? But my question is this: LeftVector is computed as such: function TGLBaseSceneObject.LeftVector: TVector; begin Result := VectorCrossProduct(FUp.AsVector, FDirection.AsVector); end; And in several places in the source code it is mentioned that GLScene and OpenGL use a right-handed coordinate system, which...

  • Committed [r407]

    Fix rc file compilation/linking

  • Committed [r406]

    Fix visually clipped radio button

  • Committed [r405]

    - Use maintained Jedi.inc for version defines

  • Committed [r404]

    Syntax fixes to enable compiling

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Personal Data

Username:
maelh2
Joined:
2019-03-18 12:07:00

Projects

This is a list of open source software projects that Maël Hörz is associated with:

  • VeeCAD 2 Further Further development of stripboard layout CAD for electronic circuits Last Updated:

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