Activity for Maël Hörz

  • Maël Hörz Maël Hörz posted a comment on discussion Open Discussion

    Thanks for replying. I was more wondering if my interpretation is correct, and not so much looking for changing the naming. Is it correct?

  • Maël Hörz Maël Hörz posted a comment on discussion Open Discussion

    Anybody?

  • Maël Hörz Maël Hörz modified a comment on discussion Open Discussion

    Hello, Thanks for your work on GLScene. I am wondering about the naming of TGLBaseSceneObject.LeftVector, which seems to be old already, so maybe a decision taken before you took the project over? But here is my question. LeftVector is computed as follows: function TGLBaseSceneObject.LeftVector: TVector; begin Result := VectorCrossProduct(FUp.AsVector, FDirection.AsVector); end; And in several places in the source code it is mentioned that GLScene and OpenGL use a right-handed coordinate system,...

  • Maël Hörz Maël Hörz posted a comment on discussion Open Discussion

    Hello, Thanks for your work on GLScene. I am wondering about the naming of TGLBaseSceneObject.LeftVector, which seems to be old already, so maybe a decision taken before you took the project over? But my question is this: LeftVector is computed as such: function TGLBaseSceneObject.LeftVector: TVector; begin Result := VectorCrossProduct(FUp.AsVector, FDirection.AsVector); end; And in several places in the source code it is mentioned that GLScene and OpenGL use a right-handed coordinate system, which...

  • Maël Hörz Maël Hörz committed [r407]

    Fix rc file compilation/linking

  • Maël Hörz Maël Hörz committed [r406]

    Fix visually clipped radio button

  • Maël Hörz Maël Hörz committed [r405]

    - Use maintained Jedi.inc for version defines

  • Maël Hörz Maël Hörz committed [r404]

    Syntax fixes to enable compiling

  • Maël Hörz Maël Hörz committed [r403]

    - Change resource system to use text based files, where possible (better version control support)

  • Maël Hörz Maël Hörz committed [r402]

  • Maël Hörz Maël Hörz committed [r400]

    Ignore VeeCAD.exe (should be generated from source) and VeeCAD.dsk (user specific)

  • Maël Hörz Maël Hörz committed [r399]

    Change to allow dragging with middle mouse button as well

  • Maël Hörz Maël Hörz committed [r398]

    Prefer Invalidate over Paint; invalidate "collects" several subsequent paint calls

  • Maël Hörz Maël Hörz committed [r397]

    Eliminate zoom flicker

  • Maël Hörz Maël Hörz committed [r396]

    Fix typo

  • Maël Hörz Maël Hörz committed [r395]

    Automatically updated DFM

  • Maël Hörz Maël Hörz committed [r394]

    Convert to text DFM

  • Maël Hörz Maël Hörz committed [r393]

    - Enable tracking for horz/vert scrollbar so view is updated while dragging scrollbar thumb

  • Maël Hörz Maël Hörz committed [r392]

    Convert to text DFM

  • Maël Hörz Maël Hörz committed [r391]

    Convert to text DFM

  • Maël Hörz Maël Hörz committed [r390]

    Make compatible with XE3

  • Maël Hörz Maël Hörz committed [r389]

    Fix type mismatch

  • Maël Hörz Maël Hörz committed [r388]

    - Add support for board dragging with right mouse button

  • Maël Hörz Maël Hörz committed [r387]

    Add units that enable inlining some functions

  • Maël Hörz Maël Hörz committed [r386]

    - Add svn:global-ignores to ensure everyone uses the same ignores

  • Maël Hörz Maël Hörz modified a comment on ticket #114

    I made another test: if I explicitly assign Alt+ü (which I know is used by nothing else) to "Copy Raw Strings", then the bug goes away. So disabling it (unticking the checkbox in " GExperts -> Configuration -> Editor Experts") seems to have no effect, and is likely the cause for the bug. Ideally, though, the shortcut would not conflict with predefined IDE ones. Thanks for pointing out the excellent tool " GExperts -> Keyboard Shortcuts".

  • Maël Hörz Maël Hörz modified a comment on ticket #114

    I made another test: if I explicitly assign Alt+ü (which I know is used by nothing else) to "Copy Raw Strings", then the bug goes away. So disabling (unticking the checkbox in " GExperts -> Configuration -> Editor Experts" seems to have no effect, and is likely the cause for the bug. Ideally, though, the shortcut would not conflict with predefined IDE ones. Thanks for pointing out the excellent tool " GExperts -> Keyboard Shortcuts".

  • Maël Hörz Maël Hörz modified a comment on ticket #114

    I made another test: If I explicitly assign Alt+ü (which I know is used by nothing else) to "Copy Raw Strings", then the bug goes away. So disabling (unticking the checkbox in " GExperts -> Configuration -> Editor Experts" seems to have no effect, and is likely the cause for the bug. Ideally, though, the shortcut would not conflict with predefined IDE ones. Thanks for pointing out the excellent tool " GExperts -> Keyboard Shortcuts".

  • Maël Hörz Maël Hörz posted a comment on ticket #114

    I made another test: If I explicitly assign Alt+ü (which I know is used by nothing else) to "Copy Raw Strings", then the bug goes away. So disabling seems to have no effect, and is likely the cause for the bug. Ideally, though, the shortcut would not conflict with predefined IDE ones. Thanks for pointing out the excellent tool " GExperts -> Keyboard Shortcuts".

  • Maël Hörz Maël Hörz posted a comment on ticket #114

    And what does the GExperts -> Keyboard Shortcuts expert show for Alt+Ctrl+C on your installation?

  • Maël Hörz Maël Hörz posted a comment on ticket #114

    I don't have MMX Code Explorer, and I explicitly tested it by disabling GExperts, then reenabling it again, as in my initial bug report: In the latest release (but also in older releases), some action seems to take over the shortcut Ctrl+Alt+C which is usually reserved for showing the CPU window in debug mode. I only found the editor expert "Copy Raw String" with this shortcut, and disabled it, but the shortcut is still "caught" by some GExperts code. If I disable GExperts, everything is fine again....

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