Gatehouse guards not responding on Debian 12
Hi, I just downloaded the nightly release for the first time, and started playing. I noticed that the production numbers now have "0+" in front of them. Is this a bug? It appears in a lot of the screenshots of bug reports, so I was wondering if it was a new feature.
Thanks Roland, That found the missing dependencies that I had. I'm good to go! -milton
Hi, I'm having some issues compiling the latest svn on Debian (Buster) that I'm hoping to get a little help with. If I run ./autogen.sh, I get: configure.ac:480: error: required file 'Doxyfile.in' not found if I comment out that line from configure.ac, I can generate configure which ends with: pioneers v15.6 configuration: Source code location: . Install location: /home/milton/programming/pioneers Compiler: gcc Build graphical client no, GTK+ not installed Build computer player yes Build game editor...
Thanks for all of your helpful comments Roland! Actually, I am more interested in learning about machine learning. I want to be able to explore the ability of different algorithms to optimize their strategies, including use of neural networks and/or reinforcement learning. For this purpose, I'd need many thousand game records for training. Actually, I'd need many thousand game records just to get some good statistics about how different variables affect game outcome! I'd missed the --auto-quit opton,...
I'm new to open source contribution, so please let me know if there are better ways for me to do things. I'm interested in making some AI bots for pioneers, and changing the code to acquire training and testing data and make it easier for anyone else interested in AI design. Given the network server setup, it seems that it should be simple for designers to create bots that could launch and compete with other bots, and collect statistics on which strategies perform the best. You could even create...