BT_CSfromMesh fixing for hair.
Small naming mistake fix-up.
Critical: update all hairs of a character.
Implement rotational inertia.
Make CFM/ERP joint params to be set in cycle.
Added very rough hair implementation.
Updated animation speed/accel data types and fl...
Commented line which broke boulders.
Possible fix for accel misbehaviour (should wor...
Merge remote-tracking branch 'origin/master'
Fix quicksand speed.
Revert "Possible fix for accel misbehaviour."
Fix crashes with null mesh collision shapes.
Remove now-unused anim frame data fields.
We don't actually need direction flags while tu...
Fix onwater / underwater inertia.
Possible fix for accel misbehaviour.
Minor bar class optimizations.
Shortening entity functions, fixing entity tick.
Restored loadscreen fadeout (hopefully bugless)
Attempt to "fix" timed switch bug.
Added some more entity functions.
Destroy trashed autoexec lines.
Clarified box index for TR3+.
Generalized sector_above and sector_below calcu...
Alternate room fix for TR3+, some more entity f...
Implemented basic pickup position corrector
Merge remote-tracking branch 'origin/master'
Additional condition to prevent cyclic item dea...
Add some basic entity functions.
More compact
Actual Lua error output
Got rid of lowercase playSound / playStream ali...
Merge from downstream SF repository
Added tall block entity function (TR1).
Entity type clarification.
Added TR3 savegame crystal functionality.
Attempt to fix antitriggering entities with sta...
Merge pull request #6 from cochrane/master
Unified trigger layout for each entity.
Replace piece of script with helper function.
Entity type clarification (2).
Updated readme, added icon, licensing clean-up
Removed broken Midas meshswap code
Fixed cutscene level loading (TR1-3).
Fix continous entity reactivation by HEAVY trig...
Readme updates to comply more with Markdown syntax
Merge pull request #20 from cochrane/master
Merge pull request #24 from vobject/build_badge
Moved ProcessSector routine to fixed-step loop.
Forgot to add Freetype2 to licensing section
Repaired static mesh flags parser.
New fixes to make TR1-3 boulders more authentic
Merge pull request #15 from cochrane/master
Roll back replacing indices count with samples ...
Additional check to prevent early Midas activat...
Added Diving Area helicopter function (TR2).
Move gameflow out of game loop.
This prevents some compiler warnings.
Added Midas gold touch entity function (TR1).
Remove obsolete static mesh flags script and fu...
Merge pull request #21 from Gh0stblade/Camera_T...
Additional README markdown fixes.
Fix script.cpp trashing in previous merge.
Merge remote-tracking branch 'origin/master'
Extended script buffers for extra-long trigger ...
Trigger processing is done only for trigger act...
Small simplification to lock linear factor func...
Very rough implementation of the rolling ball.
Remove risky sector check
Fix locked-up kinematic bodies
Fix small syntax error in autoexec file.
Clarification of BODY_BAG trigger function mean...